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It seems current checks for GL 4.2 aren't enough so just disable
compute shaders for GL 4.2. Fixes #7734.
(cherry picked from commit
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| .. | ||
| Buffer.cpp | ||
| Buffer.h | ||
| Device.cpp | ||
| Device.h | ||
| DeviceCommandContext.cpp | ||
| DeviceCommandContext.h | ||
| DeviceForward.h | ||
| Framebuffer.cpp | ||
| Framebuffer.h | ||
| Mapping.cpp | ||
| Mapping.h | ||
| PipelineState.cpp | ||
| PipelineState.h | ||
| ShaderProgram.cpp | ||
| ShaderProgram.h | ||
| Texture.cpp | ||
| Texture.h | ||