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Ralph Sennhauser bf4eee555f
Don't export HOSTTYPE in update-workspace.sh
Exporting HOSTTYPE prevents cross compilation as HOSTTYPE is used to
override target host arch instead of detecting it from chosen compiler.
This then results in the wrong arch specific source files to be
included. So just don't set it by default and let it to the user to set
it if he so chooses.

Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
(cherry picked from commit 707abee34d)
Signed-off-by: Itms <itms@wildfiregames.com>
2025-07-12 15:17:22 +02:00
.gitea Extend previous commit 2025-07-12 15:14:34 +02:00
binaries Fix password change for certain usernames 2025-06-19 16:53:33 +02:00
build Don't export HOSTTYPE in update-workspace.sh 2025-07-12 15:17:22 +02:00
docs docs: Improve Doxygen Visuals and Build process 2024-10-26 19:33:38 +02:00
libraries Allow downloading Windows libraries into nightly 2025-05-15 14:13:10 +02:00
source Bump engine version to 0.27.1 2025-07-12 15:14:45 +02:00
.editorconfig Add EditorConfig options for Python 2024-09-17 11:03:15 +02:00
.gitattributes Deletes internal mod (see SVN history if needed) 2013-02-14 22:32:17 +00:00
.gitignore Add missing wildcard in gitignore 2024-12-21 10:03:12 +01:00
.markdownlint.yaml Add a markdownlint pre-commit hook 2024-08-27 10:06:31 +02:00
.pre-commit-config.yaml Remove obsolete pre-commit excludes 2024-12-13 21:15:13 +01:00
.yamllint.yaml Add yamllint to pre-commit 2024-09-08 13:08:11 +02:00
LICENSE.md docs: Improve Doxygen Visuals and Build process 2024-10-26 19:33:38 +02:00
license_dbghelp.txt Convert license_dbghelp.txt to UTF-8 2024-08-31 17:04:05 +02:00
license_gpl-2.0.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_lgpl-2.1.txt Initial attempt at describing licensing details 2009-06-20 17:45:51 +00:00
license_mit.txt Adds globalscripts/BicubicInterpolation.js, the corresponding license_mit.txt and points to it for other files with the same license in LICENSE.txt - reviewed by Philip and Itms. Uses that to fix an interpolation issue in gaia.js and also fixes a "fail by one" there - reviewed by elexis. Fixes #4174 2016-09-06 21:49:57 +00:00
README.md Add badges to the readme 2024-09-30 13:36:58 +02:00
ruff.toml Enable various ruff rules 2024-09-21 20:54:30 +02:00

0 A.D. Introductory Information

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0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game. We're always interested in getting more people involved, to help bring the game towards completion and to share the interesting experience of developing a project of this scope.

There are several ways to contact us and find more information:

Running precompiled binaries on Windows

A precompiled, ready-to-play development version of the game is available from a checkout of the nightly-build SVN repository. If you are using the git repository, you have to follow the steps below.

In a checkout of the nightly-build SVN repository, open the "binaries\system" folder.

  • To launch the game: Run pyrogenesis.exe
  • To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"

Compiling the game from source code

The instructions for compiling the game on Windows, Linux and OS X are at BuildInstructions.

Reporting problems

Bugs should be reported on Gitea. For information on reporting problems and finding logs, see ReportingErrors.

Contributing Code

If you want to help out programming for the game, have a look at GettingStartedProgrammers or contact us on #0ad-dev on irc.quakenet.org

Contributing Artwork

If you want to make artwork for the game, have a look at For Artists or visit the forums.

Translating

You can help translating the game at https://www.transifex.com/projects/p/0ad for more information, see Localization