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73 lines
1.6 KiB
C++
73 lines
1.6 KiB
C++
/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef SIMSTATE_INCLUDED
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#define SIMSTATE_INCLUDED
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#include <set>
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#include <vector>
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#include <sstream>
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#include "ps/CStr.h"
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#include "maths/Vector3D.h"
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class CUnit;
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class CEntity;
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class SimState
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{
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public:
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class Entity
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{
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public:
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static Entity Freeze(CUnit* unit);
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CEntity* Thaw();
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private:
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CStrW templateName;
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size_t unitID;
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std::set<CStr> selections;
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size_t playerID;
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CVector3D position;
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float angle;
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};
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class Nonentity
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{
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public:
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static Nonentity Freeze(CUnit* unit);
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CUnit* Thaw();
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private:
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CStrW actorName;
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size_t unitID;
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std::set<CStr> selections;
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CVector3D position;
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float angle;
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};
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static SimState* Freeze(bool onlyEntities);
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void Thaw();
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private:
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// For old simulation:
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bool onlyEntities;
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std::vector<Entity> entities;
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std::vector<Nonentity> nonentities;
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// For simulation2:
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std::stringstream stream;
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};
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#endif // SIMSTATE_INCLUDED
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