0ad/source/tools/atlas/GameInterface/SimState.h
Ykkrosh e8008edf1c Fix missing includes
This was SVN commit r7267.
2010-01-10 11:31:31 +00:00

73 lines
1.6 KiB
C++

/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SIMSTATE_INCLUDED
#define SIMSTATE_INCLUDED
#include <set>
#include <vector>
#include <sstream>
#include "ps/CStr.h"
#include "maths/Vector3D.h"
class CUnit;
class CEntity;
class SimState
{
public:
class Entity
{
public:
static Entity Freeze(CUnit* unit);
CEntity* Thaw();
private:
CStrW templateName;
size_t unitID;
std::set<CStr> selections;
size_t playerID;
CVector3D position;
float angle;
};
class Nonentity
{
public:
static Nonentity Freeze(CUnit* unit);
CUnit* Thaw();
private:
CStrW actorName;
size_t unitID;
std::set<CStr> selections;
CVector3D position;
float angle;
};
static SimState* Freeze(bool onlyEntities);
void Thaw();
private:
// For old simulation:
bool onlyEntities;
std::vector<Entity> entities;
std::vector<Nonentity> nonentities;
// For simulation2:
std::stringstream stream;
};
#endif // SIMSTATE_INCLUDED