0ad/source/simulation2/components/tests/test_Pathfinder.h
Ykkrosh dc0cd4bedd Move test cache output into a better place
This was SVN commit r7332.
2010-02-28 21:22:52 +00:00

117 lines
3.5 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "simulation2/system/ComponentTest.h"
#include "simulation2/components/ICmpPathfinder.h"
#include "graphics/MapReader.h"
#include "graphics/Terrain.h"
#include "graphics/TextureManager.h"
#include "ps/Loader.h"
#include "ps/Profile.h"
#include "ps/ProfileViewer.h"
#include "scripting/ScriptingHost.h"
#include "simulation/EntityTemplateCollection.h"
#include "simulation2/Simulation2.h"
class TestCmpPathfinder : public CxxTest::TestSuite
{
public:
void setUp()
{
g_UseSimulation2 = true;
CXeromyces::Startup();
g_VFS = CreateVfs(20 * MiB);
TS_ASSERT_OK(g_VFS->Mount(L"", DataDir()/L"mods/public"));
TS_ASSERT_OK(g_VFS->Mount(L"cache/", DataDir()/L"cache"));
// Set up loads of stuff that's needed in order to load a map
new CTextureManager();
new CProfileViewer();
new CProfileManager();
new ScriptingHost();
new CEntityTemplateCollection();
g_EntityTemplateCollection.LoadTemplates();
}
void tearDown()
{
delete &g_EntityTemplateCollection;
delete &g_ScriptingHost;
delete &g_Profiler;
delete &g_ProfileViewer;
delete &g_TexMan;
g_VFS.reset();
CXeromyces::Terminate();
g_UseSimulation2 = false;
}
// disabled by default; run tests with the "-test TestCmpPathfinder" flag to enable
void test_performance_DISABLED()
{
CTerrain terrain;
CSimulation2 sim2(NULL, &terrain);
sim2.LoadScripts(L"simulation/components/interfaces/");
sim2.LoadScripts(L"simulation/helpers/");
sim2.LoadScripts(L"simulation/components/");
sim2.ResetState();
CMapReader* mapReader = new CMapReader(); // it'll call "delete this" itself
LDR_BeginRegistering();
mapReader->LoadMap(L"maps/scenarios/Latium.pmp", &terrain, NULL, NULL, NULL, NULL, NULL, NULL, NULL, &sim2, NULL);
LDR_EndRegistering();
TS_ASSERT_OK(LDR_NonprogressiveLoad());
sim2.Update(0);
CmpPtr<ICmpPathfinder> cmp(sim2, SYSTEM_ENTITY);
#if 0
entity_pos_t x0 = entity_pos_t::FromInt(10);
entity_pos_t z0 = entity_pos_t::FromInt(495);
entity_pos_t x1 = entity_pos_t::FromInt(500);
entity_pos_t z1 = entity_pos_t::FromInt(495);
ICmpPathfinder::Goal goal = { x1, z1, entity_pos_t::FromInt(0), entity_pos_t::FromInt(0) };
ICmpPathfinder::Path path;
cmp->ComputePath(x0, z0, goal, path);
for (size_t i = 0; i < path.m_Waypoints.size(); ++i)
printf("%d: %f %f\n", (int)i, path.m_Waypoints[i].x.ToDouble(), path.m_Waypoints[i].z.ToDouble());
#endif
srand(1234);
for (size_t j = 0; j < 256; ++j)
{
entity_pos_t x0 = entity_pos_t::FromInt(rand() % 512);
entity_pos_t z0 = entity_pos_t::FromInt(rand() % 512);
entity_pos_t x1 = entity_pos_t::FromInt(rand() % 512);
entity_pos_t z1 = entity_pos_t::FromInt(rand() % 512);
ICmpPathfinder::Goal goal = { x1, z1, entity_pos_t::FromInt(0), entity_pos_t::FromInt(0) };
ICmpPathfinder::Path path;
cmp->ComputePath(x0, z0, goal, path);
}
}
};