/* Copyright (C) 2010 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "simulation2/system/ComponentTest.h" #include "simulation2/components/ICmpPathfinder.h" #include "graphics/MapReader.h" #include "graphics/Terrain.h" #include "graphics/TextureManager.h" #include "ps/Loader.h" #include "ps/Profile.h" #include "ps/ProfileViewer.h" #include "scripting/ScriptingHost.h" #include "simulation/EntityTemplateCollection.h" #include "simulation2/Simulation2.h" class TestCmpPathfinder : public CxxTest::TestSuite { public: void setUp() { g_UseSimulation2 = true; CXeromyces::Startup(); g_VFS = CreateVfs(20 * MiB); TS_ASSERT_OK(g_VFS->Mount(L"", DataDir()/L"mods/public")); TS_ASSERT_OK(g_VFS->Mount(L"cache/", DataDir()/L"cache")); // Set up loads of stuff that's needed in order to load a map new CTextureManager(); new CProfileViewer(); new CProfileManager(); new ScriptingHost(); new CEntityTemplateCollection(); g_EntityTemplateCollection.LoadTemplates(); } void tearDown() { delete &g_EntityTemplateCollection; delete &g_ScriptingHost; delete &g_Profiler; delete &g_ProfileViewer; delete &g_TexMan; g_VFS.reset(); CXeromyces::Terminate(); g_UseSimulation2 = false; } // disabled by default; run tests with the "-test TestCmpPathfinder" flag to enable void test_performance_DISABLED() { CTerrain terrain; CSimulation2 sim2(NULL, &terrain); sim2.LoadScripts(L"simulation/components/interfaces/"); sim2.LoadScripts(L"simulation/helpers/"); sim2.LoadScripts(L"simulation/components/"); sim2.ResetState(); CMapReader* mapReader = new CMapReader(); // it'll call "delete this" itself LDR_BeginRegistering(); mapReader->LoadMap(L"maps/scenarios/Latium.pmp", &terrain, NULL, NULL, NULL, NULL, NULL, NULL, NULL, &sim2, NULL); LDR_EndRegistering(); TS_ASSERT_OK(LDR_NonprogressiveLoad()); sim2.Update(0); CmpPtr cmp(sim2, SYSTEM_ENTITY); #if 0 entity_pos_t x0 = entity_pos_t::FromInt(10); entity_pos_t z0 = entity_pos_t::FromInt(495); entity_pos_t x1 = entity_pos_t::FromInt(500); entity_pos_t z1 = entity_pos_t::FromInt(495); ICmpPathfinder::Goal goal = { x1, z1, entity_pos_t::FromInt(0), entity_pos_t::FromInt(0) }; ICmpPathfinder::Path path; cmp->ComputePath(x0, z0, goal, path); for (size_t i = 0; i < path.m_Waypoints.size(); ++i) printf("%d: %f %f\n", (int)i, path.m_Waypoints[i].x.ToDouble(), path.m_Waypoints[i].z.ToDouble()); #endif srand(1234); for (size_t j = 0; j < 256; ++j) { entity_pos_t x0 = entity_pos_t::FromInt(rand() % 512); entity_pos_t z0 = entity_pos_t::FromInt(rand() % 512); entity_pos_t x1 = entity_pos_t::FromInt(rand() % 512); entity_pos_t z1 = entity_pos_t::FromInt(rand() % 512); ICmpPathfinder::Goal goal = { x1, z1, entity_pos_t::FromInt(0), entity_pos_t::FromInt(0) }; ICmpPathfinder::Path path; cmp->ComputePath(x0, z0, goal, path); } } };