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Some gloox headers need workarounds to be included, so mark the header "lib/external_libraries/gloox.h" as source for all gloox symbols and collect all headers we use under it. Further make include-what-you-use happy with files in source/lobby and fix what needs to be fixed after. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
23 lines
820 B
C++
23 lines
820 B
C++
/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "IXmppClient.h"
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IXmppClient *g_XmppClient = nullptr;
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bool g_rankedGame = false;
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