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Update headers in lobby
Some gloox headers need workarounds to be included, so mark the header "lib/external_libraries/gloox.h" as source for all gloox symbols and collect all headers we use under it. Further make include-what-you-use happy with files in source/lobby and fix what needs to be fixed after. Ref: #8086 Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
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8 changed files with 84 additions and 24 deletions
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@ -1,4 +1,4 @@
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/* Copyright (C) 2024 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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@ -38,22 +38,33 @@
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#pragma push_macro("lookup")
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#undef lookup
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#include <gloox/client.h>
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#include <gloox/connectionlistener.h>
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#include <gloox/error.h>
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#include <gloox/glooxversion.h>
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#include <gloox/jinglecontent.h>
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#include <gloox/jingleiceudp.h>
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#include <gloox/jinglesessionhandler.h>
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#include <gloox/jinglesessionmanager.h>
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#include <gloox/loghandler.h>
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#include <gloox/message.h>
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#include <gloox/mucroom.h>
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#include <gloox/registration.h>
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#include <gloox/registrationhandler.h>
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#include <gloox/stanzaextension.h>
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#include <gloox/tag.h>
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#include <gloox/util.h>
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#include <gloox/client.h> // IWYU pragma: export
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#include <gloox/connectionlistener.h> // IWYU pragma: export
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#include <gloox/delayeddelivery.h> // IWYU pragma: export
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#include <gloox/disco.h> // IWYU pragma: export
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#include <gloox/error.h> // IWYU pragma: export
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#include <gloox/gloox.h> // IWYU pragma: export
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#include <gloox/glooxversion.h> // IWYU pragma: export
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#include <gloox/iq.h> // IWYU pragma: export
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#include <gloox/iqhandler.h> // IWYU pragma: export
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#include <gloox/jid.h> // IWYU pragma: export
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#include <gloox/jinglecontent.h> // IWYU pragma: export
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#include <gloox/jingleiceudp.h> // IWYU pragma: export
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#include <gloox/jingleplugin.h> // IWYU pragma: export
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#include <gloox/jinglesession.h> // IWYU pragma: export
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#include <gloox/jinglesessionhandler.h> // IWYU pragma: export
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#include <gloox/jinglesessionmanager.h> // IWYU pragma: export
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#include <gloox/loghandler.h> // IWYU pragma: export
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#include <gloox/message.h> // IWYU pragma: export
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#include <gloox/messagehandler.h> // IWYU pragma: export
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#include <gloox/mucroom.h> // IWYU pragma: export
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#include <gloox/mucroomhandler.h> // IWYU pragma: export
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#include <gloox/presence.h> // IWYU pragma: export
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#include <gloox/registration.h> // IWYU pragma: export
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#include <gloox/registrationhandler.h> // IWYU pragma: export
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#include <gloox/stanzaextension.h> // IWYU pragma: export
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#include <gloox/tag.h> // IWYU pragma: export
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#include <gloox/util.h> // IWYU pragma: export
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#pragma pop_macro("lookup")
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@ -1,4 +1,4 @@
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/* Copyright (C) 2013 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -19,5 +19,5 @@
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#include "IXmppClient.h"
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IXmppClient *g_XmppClient = NULL;
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IXmppClient *g_XmppClient = nullptr;
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bool g_rankedGame = false;
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@ -14,9 +14,13 @@
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "StanzaExtensions.h"
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#include <list>
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/******************************************************
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* GameReport, fairly generic custom stanza extension used
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* to report game statistics.
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@ -19,6 +19,7 @@
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#include "lib/external_libraries/gloox.h"
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#include <string>
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#include <vector>
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/// Global Gamelist Extension
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@ -18,21 +18,37 @@
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#include "precompiled.h"
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#include "XmppClient.h"
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#include "StanzaExtensions.h"
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#include "StanzaExtensions.h"
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#include "i18n/L10n.h"
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#include "lib/external_libraries/gloox.h"
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#include "lib/utf8.h"
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#include "network/NetServer.h"
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#include "lobby/IXmppClient.h"
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#include "network/NetClient.h"
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#include "network/NetServer.h"
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#include "network/StunClient.h"
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#include "ps/CLogger.h"
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#include "ps/CStr.h"
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#include "ps/ConfigDB.h"
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#include "ps/GUID.h"
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#include "ps/Pyrogenesis.h"
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#include "scriptinterface/Object.h"
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#include "scriptinterface/ScriptConversions.h"
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#include "scriptinterface/ScriptInterface.h"
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#include "scriptinterface/ScriptRequest.h"
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#include "scriptinterface/StructuredClone.h"
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#include <iostream>
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#include <iterator>
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#include <js/GCAPI.h>
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#include <js/PropertyAndElement.h>
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#include <js/PropertyDescriptor.h>
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#include <js/TracingAPI.h>
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#include <memory>
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#include <tuple>
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#include <unicode/locid.h>
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#include <unicode/utypes.h>
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#include <utility>
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//debug
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#if 1
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@ -20,14 +20,21 @@
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#include "IXmppClient.h"
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#include "lib/code_annotation.h"
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#include "lib/external_libraries/gloox.h"
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#include "lib/types.h"
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#include <ctime>
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#include <deque>
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#include <js/RootingAPI.h>
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#include <js/TypeDecls.h>
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#include <js/Value.h>
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#include <map>
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#include <string>
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#include <vector>
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class ScriptRequest;
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class JSTracer;
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class ScriptInterface;
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class XmppClient : public IXmppClient, public gloox::ConnectionListener, public gloox::MUCRoomHandler, public gloox::IqHandler, public gloox::RegistrationHandler, public gloox::MessageHandler, public gloox::Jingle::SessionHandler, public gloox::LogHandler
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{
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/* Copyright (C) 2021 Wildfire Games.
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/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -19,10 +19,17 @@
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#include "lib/config2.h"
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#if CONFIG2_LOBBY
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#include "lib/external_libraries/gloox.h"
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#include "lib/utf8.h"
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#include "lobby/XmppClient.h"
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#include "scriptinterface/ScriptConversions.h"
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#include <js/RootingAPI.h>
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#include <js/TypeDecls.h>
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#include <string>
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class ScriptRequest;
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template<> void Script::ToJSVal<gloox::Presence::PresenceType>(const ScriptRequest& rq, JS::MutableHandleValue ret, const gloox::Presence::PresenceType& val)
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{
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ToJSVal(rq, ret, XmppClient::GetPresenceString(val));
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#include "JSInterface_Lobby.h"
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#include "gui/GUIManager.h"
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#include "lib/code_annotation.h"
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#include "lib/code_generation.h"
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#include "lib/config2.h"
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#include "lib/debug.h"
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#include "lib/utf8.h"
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#include "lobby/IXmppClient.h"
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#include "network/NetServer.h"
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@ -27,11 +31,21 @@
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#include "ps/CStr.h"
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#include "ps/Util.h"
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#include "scriptinterface/FunctionWrapper.h"
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#include "scriptinterface/ScriptExceptions.h"
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#include "scriptinterface/ScriptRequest.h"
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#include "third_party/encryption/pkcs5_pbkdf2.h"
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#include <js/PropertyAndElement.h>
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#include <js/RootingAPI.h>
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#include <js/TypeDecls.h>
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#include <js/Value.h>
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#include <sodium/core.h>
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#include <sodium/crypto_hash_sha256.h>
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#include <string>
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class ScriptInterface;
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namespace JS { class CallArgs; }
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namespace JSI_Lobby
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{
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bool HasXmppClient()
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