..
tests
Consider that the point could be inside the goal area in some PathGoal functions
2018-01-16 02:15:04 +00:00
CCmpAIManager.cpp
Main.cpp cleanup.
2018-05-08 09:45:54 +00:00
CCmpCinemaManager.cpp
Draw paths only when cinematics isn't playing. Patch by Vladislav.
2017-05-08 04:02:33 +00:00
CCmpCommandQueue.cpp
More ScriptInterface const.
2017-11-25 06:49:58 +00:00
CCmpDecay.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
CCmpFootprint.cpp
Increase MaxSpawnDistance for ships
2018-03-02 18:10:54 +00:00
CCmpMinimap.cpp
Remove an ancient unused placeholder template.
2018-03-26 14:50:14 +00:00
CCmpMotionBall.cpp
CCmpObstruction.cpp
Fix mirages (and any other entity that blocks something but not BlockConstruction) blocking foundation construction following 29492badb7 / D21.
2018-03-26 15:18:53 +00:00
CCmpObstructionManager.cpp
Delete sheep corpses when starting to build a foundation,
2018-03-21 01:44:15 +00:00
CCmpOverlayRenderer.cpp
Fix documentation of non system component.
2017-03-24 07:09:28 +00:00
CCmpOwnership.cpp
Bump year number of files changed this year in the license headers.
2017-05-01 14:28:22 +00:00
CCmpParticleManager.cpp
CCmpPathfinder.cpp
Properly handle map resizes in Atlas, fixes #4800 .
2018-04-08 21:49:47 +00:00
CCmpPathfinder_Common.h
Rewrite the pathfinder dirtiness information system.
2017-07-14 10:09:32 +00:00
CCmpPathfinder_Vertex.cpp
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
CCmpPosition.cpp
Fix rotation of promoted turrets and allow fixing the turret angle in the GarrisonHolder schema.
2018-04-03 17:13:24 +00:00
CCmpProjectileManager.cpp
Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion).
2017-12-23 09:27:19 +00:00
CCmpRallyPointRenderer.cpp
Properly reset rally points on ownership changes.
2019-01-03 19:32:45 +00:00
CCmpRangeManager.cpp
Change internals of EntityMap to use an std::vector
2019-01-05 18:19:59 +00:00
CCmpRangeOverlayRenderer.cpp
Diplomacy Colors
2018-02-03 14:17:31 +00:00
CCmpSelectable.cpp
Fix selection rings while garrisoning
2018-02-17 16:56:12 +00:00
CCmpSoundManager.cpp
Fix units not being able to play sounds when walking and running
2018-02-24 18:13:03 +00:00
CCmpTemplateManager.cpp
AIManager: loads only the used templates when starting (or deserializing) a game
2017-11-24 19:13:28 +00:00
CCmpTerrain.cpp
Recompute water graphics when changing the water level and upon deserialization to fix a graphical (non-simulation) OOS on rejoin.
2017-07-01 04:15:49 +00:00
CCmpTerritoryInfluence.cpp
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
CCmpTerritoryManager.cpp
Diplomacy Colors
2018-02-03 14:17:31 +00:00
CCmpTest.cpp
Bump year number of files changed this year in the license headers.
2017-05-01 14:28:22 +00:00
CCmpUnitMotion.cpp
Rename cmpPosition's IsFloating to CanFloat.
2017-09-18 09:54:54 +00:00
CCmpUnitRenderer.cpp
Fix selection rings while garrisoning
2018-02-17 16:56:12 +00:00
CCmpVision.cpp
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
CCmpVisualActor.cpp
Fix non-visual replay hash mismatch caused by CCmpSound condition in CCmpVisualActor
2018-05-28 19:06:09 +00:00
CCmpWaterManager.cpp
Recompute water graphics when changing the water level and upon deserialization to fix a graphical (non-simulation) OOS on rejoin.
2017-07-01 04:15:49 +00:00
ICmpAIInterface.cpp
Employ some variadic macros to make some of the C++ -> JS function calling code nicer.
2017-01-28 23:37:15 +00:00
ICmpAIInterface.h
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
ICmpAIManager.cpp
Initialize the AIManager AISeed immediately in C++ rather than too late and in JS.
2017-12-27 16:51:25 +00:00
ICmpAIManager.h
Choose AI behavior in gamesetup
2017-12-20 22:02:15 +00:00
ICmpCinemaManager.cpp
Cinema Path GUI hiding and silhouettes fixes.
2017-06-17 14:17:30 +00:00
ICmpCinemaManager.h
Draw paths only when cinematics isn't playing. Patch by Vladislav.
2017-05-08 04:02:33 +00:00
ICmpCommandQueue.cpp
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
ICmpCommandQueue.h
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
ICmpDecay.cpp
ICmpDecay.h
ICmpFogging.cpp
Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner.
2015-02-07 15:48:32 +00:00
ICmpFogging.h
Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner.
2015-02-07 15:48:32 +00:00
ICmpFootprint.cpp
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpFootprint.h
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpGuiInterface.cpp
Employ some variadic macros to make some of the C++ -> JS function calling code nicer.
2017-01-28 23:37:15 +00:00
ICmpGuiInterface.h
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
ICmpIdentity.cpp
ICmpIdentity.h
ICmpMinimap.cpp
Stop serializing minimap playercolors
2018-01-07 20:23:04 +00:00
ICmpMinimap.h
Stop serializing minimap playercolors
2018-01-07 20:23:04 +00:00
ICmpMirage.cpp
Hide changes to buildings in the fog-of-war.
2014-08-04 22:49:19 +00:00
ICmpMirage.h
Hide changes to buildings in the fog-of-war.
2014-08-04 22:49:19 +00:00
ICmpMotion.cpp
ICmpMotion.h
ICmpObstruction.cpp
Fix mirages (and any other entity that blocks something but not BlockConstruction) blocking foundation construction following 29492badb7 / D21.
2018-03-26 15:18:53 +00:00
ICmpObstruction.h
Fix mirages (and any other entity that blocks something but not BlockConstruction) blocking foundation construction following 29492badb7 / D21.
2018-03-26 15:18:53 +00:00
ICmpObstructionManager.cpp
Bump copyright header year numbers.
2018-02-21 18:44:52 +00:00
ICmpObstructionManager.h
Fix mirages (and any other entity that blocks something but not BlockConstruction) blocking foundation construction following 29492badb7 / D21.
2018-03-26 15:18:53 +00:00
ICmpOverlayRenderer.cpp
End source files with a newline.
2016-11-23 11:27:54 +00:00
ICmpOverlayRenderer.h
Use const T& for parameters of some types in script-exposed native functions
2016-01-23 15:17:56 +00:00
ICmpOwnership.cpp
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpOwnership.h
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpParticleManager.cpp
ICmpParticleManager.h
ICmpPathfinder.cpp
Fix the Mustang template. Add tests for the UnitMotionFlying component.
2017-04-03 09:58:01 +00:00
ICmpPathfinder.h
Rewrite the pathfinder dirtiness information system.
2017-07-14 10:09:32 +00:00
ICmpPlayer.cpp
Diplomacy Colors
2018-02-03 14:17:31 +00:00
ICmpPlayer.h
Diplomacy Colors
2018-02-03 14:17:31 +00:00
ICmpPlayerManager.cpp
ICmpPlayerManager.h
ICmpPosition.cpp
Rename cmpPosition's IsFloating to CanFloat.
2017-09-18 09:54:54 +00:00
ICmpPosition.h
Rename cmpPosition's IsFloating to CanFloat.
2017-09-18 09:54:54 +00:00
ICmpProjectileManager.cpp
Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion).
2017-12-23 09:27:19 +00:00
ICmpProjectileManager.h
Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion).
2017-12-23 09:27:19 +00:00
ICmpRallyPoint.cpp
Spawn units in rally point direction
2018-02-07 20:58:07 +00:00
ICmpRallyPoint.h
Spawn units in rally point direction
2018-02-07 20:58:07 +00:00
ICmpRallyPointRenderer.cpp
Diplomacy Colors
2018-02-03 14:17:31 +00:00
ICmpRallyPointRenderer.h
Spawn units in rally point direction
2018-02-07 20:58:07 +00:00
ICmpRangeManager.cpp
Add GetGaiaAndNonGaiaEntities helper function in the RangeManager and use it in Extinct Volcano (D229).
2017-12-26 22:03:25 +00:00
ICmpRangeManager.h
Add GetGaiaAndNonGaiaEntities helper function in the RangeManager and use it in Extinct Volcano (D229).
2017-12-26 22:03:25 +00:00
ICmpRangeOverlayRenderer.cpp
Diplomacy Colors
2018-02-03 14:17:31 +00:00
ICmpRangeOverlayRenderer.h
Diplomacy Colors
2018-02-03 14:17:31 +00:00
ICmpSelectable.cpp
Diplomacy Colors
2018-02-03 14:17:31 +00:00
ICmpSelectable.h
Diplomacy Colors
2018-02-03 14:17:31 +00:00
ICmpSettlement.cpp
ICmpSettlement.h
ICmpSound.cpp
Fix units not being able to play sounds when walking and running
2018-02-24 18:13:03 +00:00
ICmpSound.h
Fix units not being able to play sounds when walking and running
2018-02-24 18:13:03 +00:00
ICmpSoundManager.cpp
Add a new function to emit a sound from a position not attached to an entity. Use it to improve the attack impact sound code and allow to emit that sound even if the attacker died meanwhile. Use the sound provided by Pureon for catapult. Fix #4779 .
2017-09-28 19:26:07 +00:00
ICmpSoundManager.h
Add a new function to emit a sound from a position not attached to an entity. Use it to improve the attack impact sound code and allow to emit that sound even if the attacker died meanwhile. Use the sound provided by Pureon for catapult. Fix #4779 .
2017-09-28 19:26:07 +00:00
ICmpTemplateManager.cpp
Switch back to an unplaceable filter for templates.
2017-09-30 15:22:51 +00:00
ICmpTemplateManager.h
AIManager: loads only the used templates when starting (or deserializing) a game
2017-11-24 19:13:28 +00:00
ICmpTerrain.cpp
Replace hardcoded copies of a C++ simulation constant in JS used to compute the mapsize with a call to a new getter in the C++ interface.
2017-05-31 16:43:57 +00:00
ICmpTerrain.h
Replace hardcoded copies of a C++ simulation constant in JS used to compute the mapsize with a call to a new getter in the C++ interface.
2017-05-31 16:43:57 +00:00
ICmpTerritoryDecayManager.cpp
Add a TerritoryDecayManager component to update territoryMap with the blinking state when territories are recomputed. That's needed by the AI which was up to now not aware of blinking cells.
2017-10-07 08:42:39 +00:00
ICmpTerritoryDecayManager.h
Add a TerritoryDecayManager component to update territoryMap with the blinking state when territories are recomputed. That's needed by the AI which was up to now not aware of blinking cells.
2017-10-07 08:42:39 +00:00
ICmpTerritoryInfluence.cpp
ICmpTerritoryInfluence.h
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpTerritoryManager.cpp
Diplomacy Colors
2018-02-03 14:17:31 +00:00
ICmpTerritoryManager.h
Diplomacy Colors
2018-02-03 14:17:31 +00:00
ICmpTest.cpp
ICmpTest.h
ICmpUnitMotion.cpp
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpUnitMotion.h
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpUnitRenderer.cpp
New unit renderer.
2014-06-01 18:24:50 +00:00
ICmpUnitRenderer.h
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpUnknownScript.cpp
ICmpUnknownScript.h
ICmpValueModificationManager.cpp
ICmpValueModificationManager.h
ICmpVisibility.cpp
Fix c229b46ac2.
2015-02-16 14:38:13 +00:00
ICmpVisibility.h
Fix c229b46ac2.
2015-02-16 14:38:13 +00:00
ICmpVision.cpp
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpVision.h
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpVisual.cpp
Fix units not being able to play sounds when walking and running
2018-02-24 18:13:03 +00:00
ICmpVisual.h
Fix units not being able to play sounds when walking and running
2018-02-24 18:13:03 +00:00
ICmpWaterManager.cpp
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpWaterManager.h
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00