0ad/source/simulation2
wraitii b56f7f39d4 Change internals of EntityMap to use an std::vector
This generally makes this code cleaner and easier to maintain, while
also being more modern and fully tested.

Looked at by: leper
Differential Revision: https://code.wildfiregames.com/D8
This was SVN commit r22029.
2019-01-05 18:19:59 +00:00
..
components Change internals of EntityMap to use an std::vector 2019-01-05 18:19:59 +00:00
docs Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
helpers Properly handle map resizes in Atlas, fixes #4800. 2018-04-08 21:49:47 +00:00
scripting Add missing ScriptInterface includes to 2018-04-27 16:48:44 +00:00
serialization Replace deprecated jsval with JS::Value. 2017-08-28 10:27:36 +00:00
system Change internals of EntityMap to use an std::vector 2019-01-05 18:19:59 +00:00
tests Change internals of EntityMap to use an std::vector 2019-01-05 18:19:59 +00:00
MessageTypes.h Pass ScriptInterface as a const ref where possible. 2017-08-24 00:32:42 +00:00
Simulation2.cpp Remove unnecessary argument from CSimulation2::InitGame 2018-02-09 19:50:01 +00:00
Simulation2.h Remove unnecessary argument from CSimulation2::InitGame 2018-02-09 19:50:01 +00:00
TypeList.h Fix units not being able to play sounds when walking and running 2018-02-24 18:13:03 +00:00