0ad/source/ps
vladislavbelov 92cbf5ead0 Reduces memory usage for fancy water by merging two textures.
Two textures were added in 9ce51f4357.

Reviewed By: wraitii
Tested By: Angen, Freagarach
Differential Revision: https://code.wildfiregames.com/D2983
This was SVN commit r24046.
2020-09-16 18:03:51 +00:00
..
GameSetup Fix issues relating to SDL and wxWidgets interaction in Atlas. 2020-08-03 12:23:16 +00:00
scripting Refactor HWDetect and rendering options setup. 2020-06-07 13:16:57 +00:00
tests Stop failing if mod is broken and display invalid mods in downloader [Mod Io] 2020-07-12 09:25:03 +00:00
XML Remove counterproductive lowercasing of GUI ScriptEvent names, refs #127. 2020-01-15 16:00:37 +00:00
ArchiveBuilder.cpp
ArchiveBuilder.h
CacheLoader.cpp
CacheLoader.h
CConsole.cpp Implement keyDown event 2020-05-26 21:47:03 +00:00
CConsole.h Clean up ThreadUtil, use standard C++11 constructs instead of custom ones. 2019-06-06 19:30:48 +00:00
CLogger.cpp Include Pyrogenesis.h and os_path.h where needed 2020-01-02 18:07:40 +00:00
CLogger.h Fix compilation error on arch introduced by 5473393e30 2020-08-05 09:25:24 +00:00
Compress.cpp
Compress.h
ConfigDB.cpp Clean up ThreadUtil, use standard C++11 constructs instead of custom ones. 2019-06-06 19:30:48 +00:00
ConfigDB.h Refactor HWDetect and rendering options setup. 2020-06-07 13:16:57 +00:00
CStr.cpp Fix segfault when sending a very large net chat message. 2020-08-01 15:25:13 +00:00
CStr.h Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
CStrIntern.cpp Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
CStrIntern.h Replace boost::unordered_map, boost::unordered_set with std::unordered_map, std::unordered_set to establish consistency. 2019-11-25 14:30:25 +00:00
CStrInternStatic.h Reduces memory usage for fancy water by merging two textures. 2020-09-16 18:03:51 +00:00
DllLoader.cpp
DllLoader.h
Errors.cpp Don't leak all GUI objects on name ambiguity following 5cc814759f and remove ERROR_GROUP GUI. 2019-10-11 16:20:50 +00:00
Errors.h
FileIo.cpp Fix gcc 8 compiler warning in FileIo.cpp about truncating use of strncpy [-Wstringop-truncation]. 2019-08-07 15:38:40 +00:00
FileIo.h
Filesystem.cpp
Filesystem.h
Game.cpp Fix rooting mistake in CGame::ReallyStartGame, detected by Bellaz89, fixes #5776. 2020-07-11 14:24:09 +00:00
Game.h Remove counterproductive lowercasing of GUI ScriptEvent names, refs #127. 2020-01-15 16:00:37 +00:00
Globals.cpp
Globals.h
GUID.cpp
GUID.h
Hotkey.cpp Implement keyDown event 2020-05-26 21:47:03 +00:00
Hotkey.h Implement keyDown event 2020-05-26 21:47:03 +00:00
Joystick.cpp
Joystick.h
KeyName.cpp
KeyName.h
Loader.cpp Resolve Loader memory leak from 1f1642bfe3. 2019-09-30 08:49:00 +00:00
Loader.h Resolve Loader memory leak from 1f1642bfe3. 2019-09-30 08:49:00 +00:00
LoaderThunks.h Remove not needed checks and code for VS2015 [VS2013 -> VS2015] 2020-01-19 12:43:41 +00:00
Mod.cpp Include Pyrogenesis.h and os_path.h where needed 2020-01-02 18:07:40 +00:00
Mod.h
ModInstaller.cpp
ModInstaller.h
ModIo.cpp Stop failing if mod is broken and display invalid mods in downloader [Mod Io] 2020-07-12 09:25:03 +00:00
ModIo.h Include Pyrogenesis.h and os_path.h where needed 2020-01-02 18:07:40 +00:00
Profile.cpp Pthread -> std::thread (2/7) - Remove pthread in Profilers 2019-08-04 08:11:58 +00:00
Profile.h Clean up ThreadUtil, use standard C++11 constructs instead of custom ones. 2019-06-06 19:30:48 +00:00
Profiler2.cpp Include Pyrogenesis.h and os_path.h where needed 2020-01-02 18:07:40 +00:00
Profiler2.h Add Profiler2 static const member definition, since the declaration itself is insufficient for const ref access, as revealed in debug builds but not release builds following f89f90d56e and 9965f43067. 2019-08-07 14:45:13 +00:00
Profiler2GPU.cpp Pthread -> std::thread (2/7) - Remove pthread in Profilers 2019-08-04 08:11:58 +00:00
Profiler2GPU.h
ProfileViewer.cpp Implement keyDown event 2020-05-26 21:47:03 +00:00
ProfileViewer.h
Pyrogenesis.cpp Use ScriptInterface::CreateObject for ToJSVal<CColor>, and for ToJSVal<Grid<u8> >, ToJSVal<Grid<u16> > used by the AIManager obtaining the pathfinder grid. 2019-09-13 00:56:51 +00:00
Pyrogenesis.h Use ScriptInterface::CreateObject for ToJSVal<CColor>, and for ToJSVal<Grid<u8> >, ToJSVal<Grid<u16> > used by the AIManager obtaining the pathfinder grid. 2019-09-13 00:56:51 +00:00
Replay.cpp Support testing rejoins on turn 0, refs #3460, #4242, #5185, #5162, 2bf1dbfd13 2019-09-26 12:09:19 +00:00
Replay.h Include Pyrogenesis.h and os_path.h where needed 2020-01-02 18:07:40 +00:00
SavedGame.cpp Use ScriptInterface::CreateObject for ToJSVal<CColor>, and for ToJSVal<Grid<u8> >, ToJSVal<Grid<u16> > used by the AIManager obtaining the pathfinder grid. 2019-09-13 00:56:51 +00:00
SavedGame.h
Shapes.cpp Fix some gcc 8 and gcc 9 compiler warnings that were thrown 4500 times. 2019-07-09 00:18:48 +00:00
Shapes.h Fix some gcc 8 and gcc 9 compiler warnings that were thrown 4500 times. 2019-07-09 00:18:48 +00:00
Singleton.h Simple refactoring of Singleton. Make it non-copyable. 2019-01-13 15:11:40 +00:00
TemplateLoader.cpp Add missing cpp files in last commit refs D2503 2020-05-28 18:18:00 +00:00
TemplateLoader.h
ThreadUtil.cpp Clean up ThreadUtil, use standard C++11 constructs instead of custom ones. 2019-06-06 19:30:48 +00:00
ThreadUtil.h Clean up ThreadUtil, use standard C++11 constructs instead of custom ones. 2019-06-06 19:30:48 +00:00
TouchInput.cpp Cleanup Camera related code and uses constant references where possible. 2019-10-03 12:58:47 +00:00
TouchInput.h
UniDoubler.h
UserReport.cpp Include Pyrogenesis.h and os_path.h where needed 2020-01-02 18:07:40 +00:00
UserReport.h
utf16string.h
Util.cpp Include Pyrogenesis.h and os_path.h where needed 2020-01-02 18:07:40 +00:00
Util.h
VideoMode.cpp Remove obsolete GetVideoMode platform-specifics, replaces by platform-agnostic SDL2`s APIs. 2020-06-08 17:49:26 +00:00
VideoMode.h Remove obsolete GetVideoMode platform-specifics, replaces by platform-agnostic SDL2`s APIs. 2020-06-08 17:49:26 +00:00
VisualReplay.cpp Save replay metadata for non-visual games too, refs #4577, #5548, fixes #5565. 2019-09-25 10:06:12 +00:00
VisualReplay.h Include Pyrogenesis.h and os_path.h where needed 2020-01-02 18:07:40 +00:00
World.cpp
World.h