0ad/source/simulation2/components/ICmpPlayer.h
leper a533fff883 Add a -autostart-nonvisual option. Patch by sacha_vrand. Fixes #4577.
This allows automated testing of AIs without any GUI or sound (similar
to non-visual replays).

Differential Revision: https://code.wildfiregames.com/D379
This was SVN commit r19645.
2017-05-23 19:26:33 +00:00

46 lines
1.4 KiB
C++

/* Copyright (C) 2017 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_ICMPPLAYER
#define INCLUDED_ICMPPLAYER
#include "simulation2/system/Interface.h"
struct CColor;
class CFixedVector3D;
/**
* Player data.
* (This interface includes the functions needed by native code for loading maps,
* and for minimap rendering; most player interaction is handled by scripts instead.
* Also includes some functions needed for the non visual autostart.)
*/
class ICmpPlayer : public IComponent
{
public:
virtual CColor GetColor() = 0;
virtual std::wstring GetCiv() = 0;
virtual CFixedVector3D GetStartingCameraPos() = 0;
virtual CFixedVector3D GetStartingCameraRot() = 0;
virtual bool HasStartingCamera() = 0;
virtual std::string GetState() = 0;
DECLARE_INTERFACE_TYPE(Player)
};
#endif // INCLUDED_ICMPPLAYER