..
tests
Remove VFS cache, because it is less effective and less efficient than the OS cache (and partially redundant with higher level application caches).
2017-12-10 17:33:03 +00:00
CCmpAIManager.cpp
Replace DataTemplateManager simulation component with a globalscript, refs #4868 .
2017-12-31 01:02:21 +00:00
CCmpCinemaManager.cpp
Draw paths only when cinematics isn't playing. Patch by Vladislav.
2017-05-08 04:02:33 +00:00
CCmpCommandQueue.cpp
More ScriptInterface const.
2017-11-25 06:49:58 +00:00
CCmpDecay.cpp
Actually remove trailing tabs from source/.
2016-11-23 14:09:58 +00:00
CCmpFootprint.cpp
Profile Footprint calls that can easily consume 90% of the simtime on a turn ("sunken ship lag").
2017-08-11 18:08:30 +00:00
CCmpMinimap.cpp
Ignore few Ownership changes in the Selectable and RallyPointRenderer component.
2017-08-11 20:05:03 +00:00
CCmpMotionBall.cpp
Avoid slightly-expensive QueryInterface() calls
2013-09-11 20:41:53 +00:00
CCmpObstruction.cpp
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
CCmpObstructionManager.cpp
Use the rangeManager's subdivisions in the obstruction manager shape tests
2017-11-11 11:14:39 +00:00
CCmpOverlayRenderer.cpp
Fix documentation of non system component.
2017-03-24 07:09:28 +00:00
CCmpOwnership.cpp
Bump year number of files changed this year in the license headers.
2017-05-01 14:28:22 +00:00
CCmpParticleManager.cpp
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
CCmpPathfinder.cpp
Rewrite the pathfinder dirtiness information system.
2017-07-14 10:09:32 +00:00
CCmpPathfinder_Common.h
Rewrite the pathfinder dirtiness information system.
2017-07-14 10:09:32 +00:00
CCmpPathfinder_Vertex.cpp
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
CCmpPosition.cpp
Rename cmpPosition's IsFloating to CanFloat.
2017-09-18 09:54:54 +00:00
CCmpProjectileManager.cpp
Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion).
2017-12-23 09:27:19 +00:00
CCmpRallyPointRenderer.cpp
Fix rallypoint color after deserialization following 505a10cef6.
2017-08-27 16:05:20 +00:00
CCmpRangeManager.cpp
Add GetGaiaAndNonGaiaEntities helper function in the RangeManager and use it in Extinct Volcano (D229).
2017-12-26 22:03:25 +00:00
CCmpRangeOverlayRenderer.cpp
Render the range visualization of auras, heal and attack component in a separate RangeOverlayRenderer component instead of abusing Selectable for that.
2017-12-10 02:41:08 +00:00
CCmpSelectable.cpp
Render the range visualization of auras, heal and attack component in a separate RangeOverlayRenderer component instead of abusing Selectable for that.
2017-12-10 02:41:08 +00:00
CCmpSoundManager.cpp
Add a new function to emit a sound from a position not attached to an entity. Use it to improve the attack impact sound code and allow to emit that sound even if the attacker died meanwhile. Use the sound provided by Pureon for catapult. Fix #4779 .
2017-09-28 19:26:07 +00:00
CCmpTemplateManager.cpp
AIManager: loads only the used templates when starting (or deserializing) a game
2017-11-24 19:13:28 +00:00
CCmpTerrain.cpp
Recompute water graphics when changing the water level and upon deserialization to fix a graphical (non-simulation) OOS on rejoin.
2017-07-01 04:15:49 +00:00
CCmpTerritoryInfluence.cpp
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
CCmpTerritoryManager.cpp
Add a TerritoryDecayManager component to update territoryMap with the blinking state when territories are recomputed. That's needed by the AI which was up to now not aware of blinking cells.
2017-10-07 08:42:39 +00:00
CCmpTest.cpp
Bump year number of files changed this year in the license headers.
2017-05-01 14:28:22 +00:00
CCmpUnitMotion.cpp
Rename cmpPosition's IsFloating to CanFloat.
2017-09-18 09:54:54 +00:00
CCmpUnitRenderer.cpp
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
CCmpVision.cpp
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
CCmpVisualActor.cpp
Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion).
2017-12-23 09:27:19 +00:00
CCmpWaterManager.cpp
Recompute water graphics when changing the water level and upon deserialization to fix a graphical (non-simulation) OOS on rejoin.
2017-07-01 04:15:49 +00:00
ICmpAIInterface.cpp
Employ some variadic macros to make some of the C++ -> JS function calling code nicer.
2017-01-28 23:37:15 +00:00
ICmpAIInterface.h
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
ICmpAIManager.cpp
Initialize the AIManager AISeed immediately in C++ rather than too late and in JS.
2017-12-27 16:51:25 +00:00
ICmpAIManager.h
Choose AI behavior in gamesetup
2017-12-20 22:02:15 +00:00
ICmpCinemaManager.cpp
Cinema Path GUI hiding and silhouettes fixes.
2017-06-17 14:17:30 +00:00
ICmpCinemaManager.h
Draw paths only when cinematics isn't playing. Patch by Vladislav.
2017-05-08 04:02:33 +00:00
ICmpCommandQueue.cpp
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
ICmpCommandQueue.h
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
ICmpDecay.cpp
# Add corpse decay and building collapse.
2010-08-01 17:38:01 +00:00
ICmpDecay.h
# Add corpse decay and building collapse.
2010-08-01 17:38:01 +00:00
ICmpFogging.cpp
Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner.
2015-02-07 15:48:32 +00:00
ICmpFogging.h
Reduce drastically the number of mirages by making fogging conditional: entities will be miraged only if their health/resource amount is modified, or if they have a non-gaia owner.
2015-02-07 15:48:32 +00:00
ICmpFootprint.cpp
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpFootprint.h
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpGuiInterface.cpp
Employ some variadic macros to make some of the C++ -> JS function calling code nicer.
2017-01-28 23:37:15 +00:00
ICmpGuiInterface.h
SpiderMonkey 31 upgrade
2015-01-24 14:46:52 +00:00
ICmpIdentity.cpp
Missing files
2011-05-05 20:07:51 +00:00
ICmpIdentity.h
Missing files
2011-05-05 20:07:51 +00:00
ICmpMinimap.cpp
# Display units on the minimap
2010-04-23 18:36:48 +00:00
ICmpMinimap.h
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpMirage.cpp
Hide changes to buildings in the fog-of-war.
2014-08-04 22:49:19 +00:00
ICmpMirage.h
Hide changes to buildings in the fog-of-war.
2014-08-04 22:49:19 +00:00
ICmpMotion.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpMotion.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpObstruction.cpp
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpObstruction.h
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpObstructionManager.cpp
Stop units walking outside the edges of circular maps.
2010-10-30 18:25:34 +00:00
ICmpObstructionManager.h
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpOverlayRenderer.cpp
End source files with a newline.
2016-11-23 11:27:54 +00:00
ICmpOverlayRenderer.h
Use const T& for parameters of some types in script-exposed native functions
2016-01-23 15:17:56 +00:00
ICmpOwnership.cpp
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpOwnership.h
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpParticleManager.cpp
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
ICmpParticleManager.h
Set svn:eol-style=native, fix some inconsistent line endings
2013-12-06 00:42:50 +00:00
ICmpPathfinder.cpp
Fix the Mustang template. Add tests for the UnitMotionFlying component.
2017-04-03 09:58:01 +00:00
ICmpPathfinder.h
Rewrite the pathfinder dirtiness information system.
2017-07-14 10:09:32 +00:00
ICmpPlayer.cpp
Add a -autostart-nonvisual option. Patch by sacha_vrand. Fixes #4577 .
2017-05-23 19:26:33 +00:00
ICmpPlayer.h
Add a -autostart-nonvisual option. Patch by sacha_vrand. Fixes #4577 .
2017-05-23 19:26:33 +00:00
ICmpPlayerManager.cpp
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
ICmpPlayerManager.h
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
ICmpPosition.cpp
Rename cmpPosition's IsFloating to CanFloat.
2017-09-18 09:54:54 +00:00
ICmpPosition.h
Rename cmpPosition's IsFloating to CanFloat.
2017-09-18 09:54:54 +00:00
ICmpProjectileManager.cpp
Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion).
2017-12-23 09:27:19 +00:00
ICmpProjectileManager.h
Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion).
2017-12-23 09:27:19 +00:00
ICmpRallyPointRenderer.cpp
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpRallyPointRenderer.h
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpRangeManager.cpp
Add GetGaiaAndNonGaiaEntities helper function in the RangeManager and use it in Extinct Volcano (D229).
2017-12-26 22:03:25 +00:00
ICmpRangeManager.h
Add GetGaiaAndNonGaiaEntities helper function in the RangeManager and use it in Extinct Volcano (D229).
2017-12-26 22:03:25 +00:00
ICmpRangeOverlayRenderer.cpp
Render the range visualization of auras, heal and attack component in a separate RangeOverlayRenderer component instead of abusing Selectable for that.
2017-12-10 02:41:08 +00:00
ICmpRangeOverlayRenderer.h
Render the range visualization of auras, heal and attack component in a separate RangeOverlayRenderer component instead of abusing Selectable for that.
2017-12-10 02:41:08 +00:00
ICmpSelectable.cpp
Render the range visualization of auras, heal and attack component in a separate RangeOverlayRenderer component instead of abusing Selectable for that.
2017-12-10 02:41:08 +00:00
ICmpSelectable.h
Render the range visualization of auras, heal and attack component in a separate RangeOverlayRenderer component instead of abusing Selectable for that.
2017-12-10 02:41:08 +00:00
ICmpSettlement.cpp
# Initial support for territories
2011-07-20 19:48:06 +00:00
ICmpSettlement.h
# Initial support for territories
2011-07-20 19:48:06 +00:00
ICmpSoundManager.cpp
Add a new function to emit a sound from a position not attached to an entity. Use it to improve the attack impact sound code and allow to emit that sound even if the attacker died meanwhile. Use the sound provided by Pureon for catapult. Fix #4779 .
2017-09-28 19:26:07 +00:00
ICmpSoundManager.h
Add a new function to emit a sound from a position not attached to an entity. Use it to improve the attack impact sound code and allow to emit that sound even if the attacker died meanwhile. Use the sound provided by Pureon for catapult. Fix #4779 .
2017-09-28 19:26:07 +00:00
ICmpTemplateManager.cpp
Switch back to an unplaceable filter for templates.
2017-09-30 15:22:51 +00:00
ICmpTemplateManager.h
AIManager: loads only the used templates when starting (or deserializing) a game
2017-11-24 19:13:28 +00:00
ICmpTerrain.cpp
Replace hardcoded copies of a C++ simulation constant in JS used to compute the mapsize with a call to a new getter in the C++ interface.
2017-05-31 16:43:57 +00:00
ICmpTerrain.h
Replace hardcoded copies of a C++ simulation constant in JS used to compute the mapsize with a call to a new getter in the C++ interface.
2017-05-31 16:43:57 +00:00
ICmpTerritoryDecayManager.cpp
Add a TerritoryDecayManager component to update territoryMap with the blinking state when territories are recomputed. That's needed by the AI which was up to now not aware of blinking cells.
2017-10-07 08:42:39 +00:00
ICmpTerritoryDecayManager.h
Add a TerritoryDecayManager component to update territoryMap with the blinking state when territories are recomputed. That's needed by the AI which was up to now not aware of blinking cells.
2017-10-07 08:42:39 +00:00
ICmpTerritoryInfluence.cpp
# Initial support for territories
2011-07-20 19:48:06 +00:00
ICmpTerritoryInfluence.h
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpTerritoryManager.cpp
Fix territory not being updated when diplomacy changes. Fixes #3891
2016-04-09 19:57:34 +00:00
ICmpTerritoryManager.h
Optimise HierarchicalPathfinder::Update by speeding up the chunk dirtiness check.
2017-12-10 08:59:43 +00:00
ICmpTest.cpp
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpTest.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
ICmpUnitMotion.cpp
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpUnitMotion.h
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpUnitRenderer.cpp
New unit renderer.
2014-06-01 18:24:50 +00:00
ICmpUnitRenderer.h
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpUnknownScript.cpp
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpUnknownScript.h
# Added initial support for players and population counters in new simulation system, plus various infrastructure improvements.
2010-01-22 20:03:14 +00:00
ICmpValueModificationManager.cpp
Make the actor tech-modifiable. Fixes #2243
2014-04-14 15:00:49 +00:00
ICmpValueModificationManager.h
Make the actor tech-modifiable. Fixes #2243
2014-04-14 15:00:49 +00:00
ICmpVisibility.cpp
Fix c229b46ac2.
2015-02-16 14:38:13 +00:00
ICmpVisibility.h
Fix c229b46ac2.
2015-02-16 14:38:13 +00:00
ICmpVision.cpp
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpVision.h
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpVisual.cpp
Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion).
2017-12-23 09:27:19 +00:00
ICmpVisual.h
Let the template define the actor used for the projectile. Also let projectiles have an impact animation (such as an explosion).
2017-12-23 09:27:19 +00:00
ICmpWaterManager.cpp
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00
ICmpWaterManager.h
Add support for const methods in components and make those that can be const const.
2017-01-20 02:25:19 +00:00