0ad/source/gui/Scripting/JSInterface_GUIManager.cpp
wraitii cb346e207b Refactor all usage of RegisterFunction to ScriptFunction::Register
- Replace ScriptInterface::RegisterFunction with
ScriptFunction::Register
 - Mostly removing unused cmpPrivate*
 - Some usage introduces specific getters (mapgenerator, AIWorker,
XmppClient,...)
 - Several passthrough functions are simply removed in favour of calling
the original, reducing duplication
 - Make use of ScriptRequest/ScriptInterface capabilities where
relevant.
- Make JSI_* headers only expose necessary functions, lightening them
considerably and reducing duplication
 - Reuse namespaces in JSI_* implementations directly, reducing visual
noise there

Follows f3aedf88a6

Differential Revision: https://code.wildfiregames.com/D3626
This was SVN commit r24983.
2021-03-02 20:01:14 +00:00

92 lines
3.1 KiB
C++

/* Copyright (C) 2020 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "JSInterface_GUIManager.h"
#include "gui/CGUI.h"
#include "gui/GUIManager.h"
#include "gui/ObjectBases/IGUIObject.h"
#include "ps/GameSetup/Config.h"
#include "scriptinterface/FunctionWrapper.h"
#include "scriptinterface/ScriptInterface.h"
namespace JSI_GUIManager
{
// Note that the initData argument may only contain clonable data.
// Functions aren't supported for example!
void PushGuiPage(const ScriptInterface& scriptInterface, const std::wstring& name, JS::HandleValue initData, JS::HandleValue callbackFunction)
{
g_GUI->PushPage(name, scriptInterface.WriteStructuredClone(initData), callbackFunction);
}
void SwitchGuiPage(ScriptInterface::CmptPrivate* pCmptPrivate, const std::wstring& name, JS::HandleValue initData)
{
g_GUI->SwitchPage(name, pCmptPrivate->pScriptInterface, initData);
}
void PopGuiPage(ScriptInterface::CmptPrivate* pCmptPrivate, JS::HandleValue args)
{
if (g_GUI->GetPageCount() < 2)
{
ScriptRequest rq(pCmptPrivate->pScriptInterface);
ScriptException::Raise(rq, "Can't pop GUI pages when less than two pages are opened!");
return;
}
g_GUI->PopPage(pCmptPrivate->pScriptInterface->WriteStructuredClone(args));
}
std::wstring SetCursor(const std::wstring& name)
{
std::wstring old = g_CursorName;
g_CursorName = name;
return old;
}
void ResetCursor()
{
g_CursorName = g_DefaultCursor;
}
bool TemplateExists(const std::string& templateName)
{
return g_GUI->TemplateExists(templateName);
}
CParamNode GetTemplate(const std::string& templateName)
{
return g_GUI->GetTemplate(templateName);
}
void RegisterScriptFunctions(const ScriptRequest& rq)
{
ScriptFunction::Register<&PushGuiPage>(rq, "PushGuiPage");
ScriptFunction::Register<&SwitchGuiPage>(rq, "SwitchGuiPage");
ScriptFunction::Register<&PopGuiPage>(rq, "PopGuiPage");
ScriptFunction::Register<&SetCursor>(rq, "SetCursor");
ScriptFunction::Register<&ResetCursor>(rq, "ResetCursor");
ScriptFunction::Register<&TemplateExists>(rq, "TemplateExists");
ScriptFunction::Register<&GetTemplate>(rq, "GetTemplate");
ScriptFunction::Register<&CGUI::FindObjectByName, &ScriptFunction::ObjectFromCBData<CGUI>>(rq, "GetGUIObjectByName");
ScriptFunction::Register<&CGUI::SetGlobalHotkey, &ScriptFunction::ObjectFromCBData<CGUI>>(rq, "SetGlobalHotkey");
ScriptFunction::Register<&CGUI::UnsetGlobalHotkey, &ScriptFunction::ObjectFromCBData<CGUI>>(rq, "UnsetGlobalHotkey");
}
}