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By making all GUI proxy objects share the same class, we can easily confirm if a given JS object is one, and from there convert to the appropriate types. Differential Revision: https://code.wildfiregames.com/D3907 This was SVN commit r25347. |
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| .. | ||
| GuiScriptConversions.cpp | ||
| JSInterface_GUIManager.cpp | ||
| JSInterface_GUIManager.h | ||
| JSInterface_GUIProxy.cpp | ||
| JSInterface_GUIProxy.h | ||
| JSInterface_GUIProxy_impl.h | ||
| JSInterface_GUISize.cpp | ||
| JSInterface_GUISize.h | ||
| ScriptFunctions.cpp | ||
| ScriptFunctions.h | ||