0ad/source/simulation2/system/ParamNode.h
wraitii ee0d204bf6 Wrap JSAutoRequest and replace usage of JSContext* with the wrapper.
JSAutoRequest is required before calling into most JSAPI methods, for GC
reasons.
Calling it is required and fragile as one must not forget.
Further, SM52 and later make manipulating JSContext* dangerous as that
can cross Compartment(Realm in SM68) barriers (and ScriptInterface now
matches a Compartment).

The solution to both problems is to avoid using JSContext* in 0 A.D.
itself. To achieve this, a Request class is introduced, and must be used
to access a JSContext* from a scriptInterface. Further, Request is
passed to other ScriptInterface functions isntead of JSContext*, making
it obvious that the caller has already called it, reducing errors and
redundant JSAutoRequest calls.
Only JSNative functions now get a naked JSContext* without protection,
but the likelihood of forgetting a request is lower since many
ScriptInterface functions now expect it.

JSContext* is directly passed to JSAPI functions only.

Part of the SM52 migration, stage: SM45 compatible

Based on a patch by: Itms
Tested By: Freagarach
Refs #4893

Differential Revision: https://code.wildfiregames.com/D3088
This was SVN commit r24176.
2020-11-13 13:18:22 +00:00

290 lines
8.9 KiB
C++

/* Copyright (C) 2017 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_PARAMNODE
#define INCLUDED_PARAMNODE
#include "lib/file/vfs/vfs_path.h"
#include "maths/Fixed.h"
#include "ps/CStrIntern.h"
#include "ps/Errors.h"
#include "scriptinterface/ScriptInterface.h"
#include <map>
#include <set>
class XMBFile;
class XMBElement;
/**
* An entity initialisation parameter node.
* Each node has a text value, plus a number of named child nodes (in a tree structure).
* Child nodes are unordered, and there cannot be more than one with the same name.
* Nodes are immutable.
*
* Nodes can be initialised from XML files. Child elements are mapped onto child nodes.
* Attributes are mapped onto child nodes with names prefixed by "@"
* (e.g. the XML <code>&lt;a b="c">&lt;d/>&lt;/a></code> is loaded as a node with two
* child nodes, one called "@b" and one called "d").
*
* They can also be initialised from @em multiple XML files,
* which is used by ICmpTemplateManager for entity template inheritance.
* Loading one XML file like:
* @code
* <Entity>
* <Example1>
* <A attr="value">text</A>
* </Example1>
* <Example2>
* <B/>
* </Example2>
* <Example3>
* <C/>
* </Example3>
* <Example4 datatype="tokens">
* one two three
* </Example4>
* <Example5>
* <E/>
* <F>
* <I>test</I>
* </F>
* <H>
* <J>example</J>
* </H>
* </Example5>
* </Entity>
* @endcode
* then a second like:
* @code
* <Entity>
* <Example1>
* <A>example</A> <!-- replace the content of the old A element -->
* <D>new</D> <!-- add a new child to the old Example1 element -->
* </Example1>
* <Example2 disable=""/> <!-- delete the old Example2 element -->
* <Example3 replace=""> <!-- replace all the old children of the Example3 element -->
* <D>new</D>
* </Example3>
* <Example4 datatype="tokens"> <!-- treat as space-separated lists of tokens to merge -->
* four <!-- add a token to the parent's set -->
* -two <!-- remove a token from the parent's set -->
* </Example4>
* <Example5 filtered=""> <!-- drop all children of this node that are not in this file -->
* <F merge=""> <!-- only add this element if it is also present in the parent -->
* <K>example</K> <!-- if F is present merge its children normally -->
* </F>
* <G merge=""/> <!-- keep the G element of the parent if it exists -->
* <H>
* <J>text</J>
* </H>
* </Example5>
* </Entity>
* @endcode
* is equivalent to loading a single file like:
* @code
* <Entity>
* <Example1>
* <A attr="value">example</A>
* <D>new</D>
* </Example1>
* <Example3>
* <D>new</D>
* </Example3>
* <Example4>
* one three four
* </Example4>
* <Example5>
* <F>
* <I>test</I>
* <K>example</K>
* </F>
* <H>
* <J>text</J>
* </H>
* </Example5>
* </Entity>
* @endcode
*
* Parameter nodes can be translated to JavaScript objects. The previous example will become the object:
* @code
* { "Entity": {
* "Example1": {
* "A": { "@attr": "value", "_string": "example" },
* "D": "new"
* },
* "Example3": {
* "D": "new"
* },
* "Example4": { "@datatype": "tokens", "_string": "one three four" },
* "Example5": {
* "F": {
* "I": "test",
* "K": "example"
* },
* "H": {
* "J": "text"
* }
* }
* }
* }
* @endcode
* (Note the special @c _string for the hopefully-rare cases where a node contains both child nodes and text.)
*/
class CParamNode
{
public:
typedef std::map<std::string, CParamNode> ChildrenMap;
/**
* Constructs a new, empty node.
*/
CParamNode(bool isOk = true);
/**
* Loads the XML data specified by @a file into the node @a ret.
* Any existing data in @a ret will be overwritten or else kept, so this
* can be called multiple times to build up a node from multiple inputs.
*
* @param sourceIdentifier Optional; string you can pass along to indicate the source of
* the data getting loaded. Used for output to log messages if an error occurs.
*/
static void LoadXML(CParamNode& ret, const XMBFile& file, const wchar_t* sourceIdentifier = NULL);
/**
* Loads the XML data specified by @a path into the node @a ret.
* Any existing data in @a ret will be overwritten or else kept, so this
* can be called multiple times to build up a node from multiple inputs.
*/
static void LoadXML(CParamNode& ret, const VfsPath& path, const std::string& validatorName);
/**
* See LoadXML, but parses the XML string @a xml.
* @return error code if parsing failed, else @c PSRETURN_OK
*
* @param sourceIdentifier Optional; string you can pass along to indicate the source of
* the data getting loaded. Used for output to log messages if an error occurs.
*/
static PSRETURN LoadXMLString(CParamNode& ret, const char* xml, const wchar_t* sourceIdentifier = NULL);
/**
* Returns the (unique) child node with the given name, or a node with IsOk() == false if there is none.
*/
const CParamNode& GetChild(const char* name) const;
// (Children are returned as const in order to allow future optimisations, where we assume
// a node is always modified explicitly and not indirectly via its children, e.g. to cache JS::Values)
/**
* Returns true if this is a valid CParamNode, false if it represents a non-existent node
*/
bool IsOk() const;
/**
* Returns the content of this node as a string
*/
const std::wstring& ToString() const;
/**
* Returns the content of this node as an 8-bit string
*/
const std::string ToUTF8() const;
/**
* Returns the content of this node as an internalized 8-bit string. Should only be used for
* predictably small and frequently-used strings.
*/
const CStrIntern ToUTF8Intern() const;
/**
* Parses the content of this node as an integer
*/
int ToInt() const;
/**
* Parses the content of this node as a fixed-point number
*/
fixed ToFixed() const;
/**
* Parses the content of this node as a floating-point number
*/
float ToFloat() const;
/**
* Parses the content of this node as a boolean ("true" == true, anything else == false)
*/
bool ToBool() const;
/**
* Returns the content of this node and its children as an XML string
*/
std::wstring ToXML() const;
/**
* Write the content of this node and its children as an XML string, to the stream
*/
void ToXML(std::wostream& strm) const;
/**
* Returns a JS::Value representation of this node and its children.
* If @p cacheValue is true, then the same JS::Value will be returned each time
* this is called (regardless of whether you passed the same @p cx - be careful
* to only use the cache in one context).
* When caching, the lifetime of @p cx must be longer than the lifetime of this node.
* The cache will be reset if *this* node is modified (e.g. by LoadXML),
* but *not* if any child nodes are modified (so don't do that).
*/
void ToJSVal(const ScriptInterface::Request& rq, bool cacheValue, JS::MutableHandleValue ret) const;
/**
* Returns the names/nodes of the children of this node, ordered by name
*/
const ChildrenMap& GetChildren() const;
/**
* Escapes a string so that it is well-formed XML content/attribute text.
* (Replaces "&" with "&amp;" etc, and replaces invalid characters with U+FFFD.)
*/
static std::wstring EscapeXMLString(const std::wstring& str);
private:
/**
* Overlays the specified data onto this node. See class documentation for the concept and examples.
*
* @param xmb Representation of the XMB file containing an element with the data to apply.
* @param element Element inside the specified @p xmb file containing the data to apply.
* @param sourceIdentifier Optional; string you can pass along to indicate the source of
* the data getting applied. Used for output to log messages if an error occurs.
*/
void ApplyLayer(const XMBFile& xmb, const XMBElement& element, const wchar_t* sourceIdentifier = NULL);
void ResetScriptVal();
void ConstructJSVal(const ScriptInterface::Request& rq, JS::MutableHandleValue ret) const;
std::wstring m_Value;
ChildrenMap m_Childs;
bool m_IsOk;
/**
* Caches the ToJSVal script representation of this node.
*/
mutable std::shared_ptr<JS::PersistentRootedValue> m_ScriptVal;
};
#endif // INCLUDED_PARAMNODE