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Bumping the minimum version of macOS to 10.15 for spidermonky [1] also allows us to use std::filesystem instead of boosts implementation. [1]f14a98e26fSigned-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com> (cherry picked from commiteba8439295) Signed-off-by: phosit <phosit@autistici.org>
103 lines
3.1 KiB
C++
103 lines
3.1 KiB
C++
/* Copyright (C) 2025 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "ICmpAIManager.h"
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#include "lib/code_annotation.h"
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#include "lib/file/vfs/vfs_util.h"
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#include "lib/path.h"
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#include "lib/status.h"
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#include "lib/types.h"
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#include "ps/Filesystem.h"
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#include "scriptinterface/JSON.h"
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#include "scriptinterface/Object.h"
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#include "scriptinterface/ScriptInterface.h"
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#include "scriptinterface/ScriptRequest.h"
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#include "simulation2/system/InterfaceScripted.h"
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#include <filesystem>
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#include <iterator>
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#include <js/Array.h>
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#include <js/PropertyAndElement.h>
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#include <js/RootingAPI.h>
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#include <js/TypeDecls.h>
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class CFileInfo;
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BEGIN_INTERFACE_WRAPPER(AIManager)
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DEFINE_INTERFACE_METHOD("AddPlayer", ICmpAIManager, AddPlayer)
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DEFINE_INTERFACE_METHOD("TryLoadSharedComponent", ICmpAIManager, TryLoadSharedComponent)
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DEFINE_INTERFACE_METHOD("RunGamestateInit", ICmpAIManager, RunGamestateInit)
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END_INTERFACE_WRAPPER(AIManager)
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// Implement the static method that finds all AI scripts
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// that can be loaded via AddPlayer:
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struct GetAIsHelper
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{
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NONCOPYABLE(GetAIsHelper);
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public:
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GetAIsHelper(const ScriptInterface& scriptInterface) :
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m_ScriptInterface(scriptInterface),
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m_AIs(scriptInterface.GetGeneralJSContext())
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{
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ScriptRequest rq(m_ScriptInterface);
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m_AIs = JS::NewArrayObject(rq.cx, 0);
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}
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void Run()
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{
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vfs::ForEachFile(g_VFS, L"simulation/ai/", Callback, (uintptr_t)this, L"*.json", vfs::DIR_RECURSIVE);
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}
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static Status Callback(const VfsPath& pathname, const CFileInfo&, const uintptr_t cbData)
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{
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GetAIsHelper* self = (GetAIsHelper*)cbData;
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ScriptRequest rq(self->m_ScriptInterface);
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// Extract the 3rd component of the path (i.e. the directory after simulation/ai/)
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std::filesystem::path components = pathname.string();
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std::filesystem::path::iterator it = components.begin();
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std::advance(it, 2);
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std::wstring dirname = it->wstring();
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JS::RootedValue ai(rq.cx);
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Script::CreateObject(rq, &ai);
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JS::RootedValue data(rq.cx);
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Script::ReadJSONFile(rq, pathname, &data);
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Script::SetProperty(rq, ai, "id", dirname, true);
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Script::SetProperty(rq, ai, "data", data, true);
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u32 length;
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JS::GetArrayLength(rq.cx, self->m_AIs, &length);
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JS_SetElement(rq.cx, self->m_AIs, length, ai);
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return INFO::OK;
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}
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JS::PersistentRootedObject m_AIs;
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const ScriptInterface& m_ScriptInterface;
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};
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JS::Value ICmpAIManager::GetAIs(const ScriptInterface& scriptInterface)
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{
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GetAIsHelper helper(scriptInterface);
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helper.Run();
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return JS::ObjectValue(*helper.m_AIs);
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}
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