0ad/source/simulation2/components/ICmpPlayerManager.cpp
Freagarach 6a2a297c0e Clean LoadPlayerSettings in Player-helper.
- Removed obsolete C++-side `addPlayer`, introduced in 4fed9b8242, moved
out of Atlas in 1c0536bf08, unused after 9ee44bd9b8.
- Get the player settings from a local function (avoids passing
arguments).
- Removed setting the standard diplomacy (done in cmpPlayerManager since
132020f88e).
- Create entity when adding a player instead of creating it and
instructing the playermanager to add it.
- Changed/Removed some comments.

Differential revision: https://code.wildfiregames.com/D4482
Comments by: @Stan
This was SVN commit r26404.
2022-02-18 08:10:13 +00:00

44 lines
1.3 KiB
C++

/* Copyright (C) 2022 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ICmpPlayerManager.h"
#include "simulation2/system/InterfaceScripted.h"
#include "simulation2/scripting/ScriptComponent.h"
BEGIN_INTERFACE_WRAPPER(PlayerManager)
END_INTERFACE_WRAPPER(PlayerManager)
class CCmpPlayerManagerScripted : public ICmpPlayerManager
{
public:
DEFAULT_SCRIPT_WRAPPER(PlayerManagerScripted)
virtual int32_t GetNumPlayers()
{
return m_Script.Call<int32_t>("GetNumPlayers");
}
virtual entity_id_t GetPlayerByID(int32_t id)
{
return m_Script.Call<entity_id_t>("GetPlayerByID", (int)id);
}
};
REGISTER_COMPONENT_SCRIPT_WRAPPER(PlayerManagerScripted)