0ad/source/simulation2
Freagarach 6a2a297c0e Clean LoadPlayerSettings in Player-helper.
- Removed obsolete C++-side `addPlayer`, introduced in 4fed9b8242, moved
out of Atlas in 1c0536bf08, unused after 9ee44bd9b8.
- Get the player settings from a local function (avoids passing
arguments).
- Removed setting the standard diplomacy (done in cmpPlayerManager since
132020f88e).
- Create entity when adding a player instead of creating it and
instructing the playermanager to add it.
- Changed/Removed some comments.

Differential revision: https://code.wildfiregames.com/D4482
Comments by: @Stan
This was SVN commit r26404.
2022-02-18 08:10:13 +00:00
..
components Clean LoadPlayerSettings in Player-helper. 2022-02-18 08:10:13 +00:00
docs Migrate DEFINE_INTERFACE_METHOD_* to the ScriptFunction wrappers. 2021-05-01 08:01:30 +00:00
helpers Remove leftover terrain-based movement cost code. 2022-01-29 08:22:28 +00:00
scripting Drops custom utf16 string implementation (from cdd3317ded), uses C++11 one. 2021-11-29 12:10:41 +00:00
serialization Remove JS_New in favour of JS::Construct in preparation for SM91 2022-01-12 16:51:32 +00:00
system UnitMotion pushing improvements 2022-01-24 15:36:13 +00:00
tests Remove leftover terrain-based movement cost code. 2022-01-29 08:22:28 +00:00
MessageTypes.h Add a simple 'pushing' logic to unit motion to improve movement. 2021-04-02 16:30:59 +00:00
Simulation2.cpp Move GenericName, History and Icon from the civ-JSON to cmpIdentity. 2022-02-05 06:24:45 +00:00
Simulation2.h Move GenericName, History and Icon from the civ-JSON to cmpIdentity. 2022-02-05 06:24:45 +00:00
TypeList.h Add a simple 'pushing' logic to unit motion to improve movement. 2021-04-02 16:30:59 +00:00