mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 13:23:56 -07:00
Reviewed By: fatherbushido Differential Revision: https://code.wildfiregames.com/D916 This was SVN commit r20201.
50 lines
3.1 KiB
C++
50 lines
3.1 KiB
C++
/* Copyright (C) 2017 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "ICmpPosition.h"
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#include "simulation2/system/InterfaceScripted.h"
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BEGIN_INTERFACE_WRAPPER(Position)
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DEFINE_INTERFACE_METHOD_2("SetTurretParent", void, ICmpPosition, SetTurretParent, entity_id_t, CFixedVector3D)
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DEFINE_INTERFACE_METHOD_CONST_0("GetTurretParent", entity_id_t, ICmpPosition, GetTurretParent)
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DEFINE_INTERFACE_METHOD_CONST_0("IsInWorld", bool, ICmpPosition, IsInWorld)
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DEFINE_INTERFACE_METHOD_0("MoveOutOfWorld", void, ICmpPosition, MoveOutOfWorld)
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DEFINE_INTERFACE_METHOD_2("MoveTo", void, ICmpPosition, MoveTo, entity_pos_t, entity_pos_t)
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DEFINE_INTERFACE_METHOD_3("MoveAndTurnTo", void, ICmpPosition, MoveAndTurnTo, entity_pos_t, entity_pos_t, entity_pos_t)
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DEFINE_INTERFACE_METHOD_2("JumpTo", void, ICmpPosition, JumpTo, entity_pos_t, entity_pos_t)
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DEFINE_INTERFACE_METHOD_1("SetHeightOffset", void, ICmpPosition, SetHeightOffset, entity_pos_t)
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DEFINE_INTERFACE_METHOD_CONST_0("GetHeightOffset", entity_pos_t, ICmpPosition, GetHeightOffset)
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DEFINE_INTERFACE_METHOD_1("SetHeightFixed", void, ICmpPosition, SetHeightFixed, entity_pos_t)
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DEFINE_INTERFACE_METHOD_CONST_0("GetHeightFixed", entity_pos_t, ICmpPosition, GetHeightFixed)
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DEFINE_INTERFACE_METHOD_CONST_0("IsHeightRelative", bool, ICmpPosition, IsHeightRelative)
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DEFINE_INTERFACE_METHOD_1("SetHeightRelative", void, ICmpPosition, SetHeightRelative, bool)
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DEFINE_INTERFACE_METHOD_CONST_0("CanFloat", bool, ICmpPosition, CanFloat)
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DEFINE_INTERFACE_METHOD_1("SetFloating", void, ICmpPosition, SetFloating, bool)
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DEFINE_INTERFACE_METHOD_1("SetConstructionProgress", void, ICmpPosition, SetConstructionProgress, fixed)
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DEFINE_INTERFACE_METHOD_CONST_0("GetPosition", CFixedVector3D, ICmpPosition, GetPosition)
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DEFINE_INTERFACE_METHOD_CONST_0("GetPosition2D", CFixedVector2D, ICmpPosition, GetPosition2D)
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DEFINE_INTERFACE_METHOD_CONST_0("GetPreviousPosition", CFixedVector3D, ICmpPosition, GetPreviousPosition)
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DEFINE_INTERFACE_METHOD_CONST_0("GetPreviousPosition2D", CFixedVector2D, ICmpPosition, GetPreviousPosition2D)
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DEFINE_INTERFACE_METHOD_1("TurnTo", void, ICmpPosition, TurnTo, entity_angle_t)
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DEFINE_INTERFACE_METHOD_1("SetYRotation", void, ICmpPosition, SetYRotation, entity_angle_t)
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DEFINE_INTERFACE_METHOD_2("SetXZRotation", void, ICmpPosition, SetXZRotation, entity_angle_t, entity_angle_t)
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DEFINE_INTERFACE_METHOD_CONST_0("GetRotation", CFixedVector3D, ICmpPosition, GetRotation)
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// Excluded: GetInterpolatedTransform (not safe for scripts)
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END_INTERFACE_WRAPPER(Position)
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