0ad/source
wraitii 9e41ff39fc Unit Motion - make sure units don't get stuck in the special long-path computation step.
In some rare cases, units could be stuck in the special state of 3
failed path computations, making them always compute long paths instead
of trying short paths again. This can happen when they compute a long
path successfully, but the unit cannot actually move as it gets
obstructed right away.
Make sure this state is never kept for more than one turn to fix this
problem.

Refs #5569 (probable fix but kept open for further investigating).

Differential Revision: https://code.wildfiregames.com/D2239
This was SVN commit r22815.
2019-09-01 07:31:21 +00:00
..
collada Fix compiler warnings on VS 2015, refs #3439, refs #5069. 2018-03-10 09:58:53 +00:00
graphics Remove unused GUIUtil functions, unused GUI includes and some tails in GUIUtil. 2019-08-25 08:57:36 +00:00
gui Solemnly delete class GUI and rename GUIUtil.h to CGUISetting.h. 2019-08-29 09:07:29 +00:00
i18n Fix L10n::FormatMillisecondsIntoDateString memory leak following c92e74138a, refs a74fcdcb35, #3350, #4418, #2938. 2019-08-24 17:33:29 +00:00
lib pthread -> std::thread (4/7) - Replace pthread in remaining files 2019-08-15 09:07:16 +00:00
lobby Remove unused GUIUtil functions, unused GUI includes and some tails in GUIUtil. 2019-08-25 08:57:36 +00:00
maths Cleanups BoundingBoxAxisAligned and fixes coding styles a bit. 2019-06-12 20:23:14 +00:00
mocks More FreeBSD build fixes. 2012-01-30 06:21:11 +00:00
network Remove default CGame constructor values to make the code less error-prone, use CRenderer::IsInitialised() to test if the CGame should be rendered to remove indirection/proxies, making the code easier to read. 2019-08-25 11:02:55 +00:00
pch pthread -> std::thread (5/7) - Replace sdl semaphore with condition variable 2019-08-24 11:26:58 +00:00
ps Remove default CGame constructor values to make the code less error-prone, use CRenderer::IsInitialised() to test if the CGame should be rendered to remove indirection/proxies, making the code easier to read. 2019-08-25 11:02:55 +00:00
renderer Remove unused GUIUtil functions, unused GUI includes and some tails in GUIUtil. 2019-08-25 08:57:36 +00:00
scriptinterface Improve performance of ScriptInterface::CreateObject from b4626359f5 / D2080 by creating the JSAutoRequest struct only once instead of once per property. 2019-08-17 03:30:07 +00:00
simulation2 Unit Motion - make sure units don't get stuck in the special long-path computation step. 2019-09-01 07:31:21 +00:00
soundmanager pthread -> std::thread (3/7) - Replace pthread in other engine files 2019-08-12 08:16:28 +00:00
third_party Removes deprecated 'register' storage class from mongoose. Refs #3068 2019-07-18 06:28:51 +00:00
tools Remove default CGame constructor values to make the code less error-prone, use CRenderer::IsInitialised() to test if the CGame should be rendered to remove indirection/proxies, making the code easier to read. 2019-08-25 11:02:55 +00:00
main.cpp Alt+tab fix for ca9109be75 - call sound IdleTask in Atlas and swap buffers only once in Atlas. 2019-07-24 16:40:34 +00:00
test_setup.cpp Fix string format of the JS test assertion failure following 7c2e9027c2 (cxxtest expects a char* instead of a std::wstring, so newlines were printed as \n characters). 2017-10-13 21:56:45 +00:00