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https://gitea.wildfiregames.com/0ad/0ad
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Up to now `eslint-plugin-brace-rules` was used to enforce a common brace style for JavaScript code. This plugin was however updated the last time over 9 years ago and will be incompatible with ESLint v10, as that [removes `context.getSourceCode()`][1], the plugin relies on. To keep the eslint config working with ESLint v10, this replaces `eslint-plugin-brace-rules` with the [`@stylistic/brace-style`][2] rule from `@stylistic/eslint-plugin`, a package we already use. While `@stylistic/brace-style` doesn't offer an option to format braces in exactly the same way as before, the "allman" style seems to be the one closest to the existing code. [1]: https://eslint.org/blog/2025/11/eslint-v10.0.0-alpha.0-released/#removed-deprecated-rule-context-members [2]: https://eslint.style/rules/brace-style
113 lines
2.7 KiB
JavaScript
113 lines
2.7 KiB
JavaScript
/**
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* This class constructs and positions the menu buttons and assigns the handlers defined in MenuButtons.
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*/
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class Menu
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{
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constructor(pauseControl, playerViewControl, chat)
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{
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this.menuButton = Engine.GetGUIObjectByName("menuButton");
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this.menuButton.onPress = this.toggle.bind(this);
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registerHotkeyChangeHandler(this.rebuild.bind(this));
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this.isOpen = false;
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this.lastTick = undefined;
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this.menuButtonPanel = Engine.GetGUIObjectByName("menuButtonPanel");
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const menuButtons = this.menuButtonPanel.children;
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this.margin = menuButtons[0].size.top;
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this.buttonHeight = menuButtons[0].size.bottom;
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const handlerNames = this.getHandlerNames();
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if (handlerNames.length > menuButtons.length)
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throw new Error(
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"There are " + handlerNames.length + " menu buttons defined, " +
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"but only " + menuButtons.length + " objects!");
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this.buttons = handlerNames.map((handlerName, i) =>
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{
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const handler = new MenuButtons.prototype[handlerName](menuButtons[i], pauseControl, playerViewControl, chat);
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this.initButton(handler, menuButtons[i], i);
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return handler;
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});
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this.endPosition = this.margin + this.buttonHeight * (1 + handlerNames.length);
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this.menuButtonPanel.size.top = -this.endPosition;
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this.menuButtonPanel.size.bottom = 0;
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}
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rebuild()
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{
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this.menuButton.tooltip = sprintf(translate("Press %(hotkey)s to toggle this menu."), {
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"hotkey": colorizeHotkey("%(hotkey)s", this.menuButton.hotkey),
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});
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}
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/**
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* This function may be overwritten to change the button order.
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*/
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getHandlerNames()
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{
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return Object.keys(MenuButtons.prototype);
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}
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toggle()
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{
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this.isOpen = !this.isOpen;
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this.startAnimation();
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}
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close()
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{
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this.isOpen = false;
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this.startAnimation();
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}
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initButton(handler, button, i)
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{
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button.onPress = () =>
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{
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this.close();
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handler.onPress();
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};
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button.size.top = this.buttonHeight * (i + 1) + this.margin;
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button.size.bottom = this.buttonHeight * (i + 2);
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button.hidden = false;
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}
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startAnimation()
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{
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this.lastTick = Date.now();
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this.menuButtonPanel.onTick = this.onTick.bind(this);
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}
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/**
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* Animate menu panel.
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*/
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onTick()
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{
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const tickLength = Date.now() - this.lastTick;
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this.lastTick = Date.now();
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const maxOffset =
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this.endPosition + (
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this.isOpen ?
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-this.menuButtonPanel.size.bottom :
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+this.menuButtonPanel.size.top);
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if (maxOffset <= 0)
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{
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delete this.menuButtonPanel.onTick;
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return;
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}
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const offset = Math.min(this.Speed * tickLength, maxOffset) * (this.isOpen ? +1 : -1);
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this.menuButtonPanel.size.top += offset;
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this.menuButtonPanel.size.bottom += offset;
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}
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}
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/**
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* Number of pixels per millisecond to move.
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*/
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Menu.prototype.Speed = 1.2;
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