0ad/binaries/data/mods/public
Dunedan 93ce94655d
Use @stylistic/brace-style for eslint
Up to now `eslint-plugin-brace-rules` was used to enforce a common brace
style for JavaScript code. This plugin was however updated the last time
over 9 years ago and will be incompatible with ESLint v10, as that
[removes `context.getSourceCode()`][1], the plugin relies on.

To keep the eslint config working with ESLint v10, this replaces
`eslint-plugin-brace-rules` with the [`@stylistic/brace-style`][2] rule
from `@stylistic/eslint-plugin`, a package we already use.

While `@stylistic/brace-style` doesn't offer an option to format braces
in exactly the same way as before, the "allman" style seems to be the
one closest to the existing code.

[1]: https://eslint.org/blog/2025/11/eslint-v10.0.0-alpha.0-released/#removed-deprecated-rule-context-members
[2]: https://eslint.style/rules/brace-style
2026-01-12 21:33:52 +01:00
..
art Rename Neareastern Badlands to Cappadocian Badlands 2025-12-27 15:49:44 +01:00
audio Add non-random building AI 2024-12-21 22:48:01 +01:00
autostart Use @stylistic/brace-style for eslint 2026-01-12 21:33:52 +01:00
campaigns Switch main branch to Release 28 2025-01-12 01:27:02 +01:00
gamesettings Use @stylistic/brace-style for eslint 2026-01-12 21:33:52 +01:00
globalscripts Use @stylistic/brace-style for eslint 2026-01-12 21:33:52 +01:00
gui Use @stylistic/brace-style for eslint 2026-01-12 21:33:52 +01:00
l10n Remove some invalid entries from messages.json 2025-11-18 11:34:10 +01:00
maps Use @stylistic/brace-style for eslint 2026-01-12 21:33:52 +01:00
shaders Removes shader effect duplications. 2025-09-29 12:04:53 +02:00
simulation Use @stylistic/brace-style for eslint 2026-01-12 21:33:52 +01:00
mod.json Switch main branch to Release 29 2025-12-18 18:16:11 +01:00