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Up to now `eslint-plugin-brace-rules` was used to enforce a common brace style for JavaScript code. This plugin was however updated the last time over 9 years ago and will be incompatible with ESLint v10, as that [removes `context.getSourceCode()`][1], the plugin relies on. To keep the eslint config working with ESLint v10, this replaces `eslint-plugin-brace-rules` with the [`@stylistic/brace-style`][2] rule from `@stylistic/eslint-plugin`, a package we already use. While `@stylistic/brace-style` doesn't offer an option to format braces in exactly the same way as before, the "allman" style seems to be the one closest to the existing code. [1]: https://eslint.org/blog/2025/11/eslint-v10.0.0-alpha.0-released/#removed-deprecated-rule-context-members [2]: https://eslint.style/rules/brace-style
68 lines
2.2 KiB
JavaScript
68 lines
2.2 KiB
JavaScript
/**
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* Handles the logic related to the 'default formation' feature.
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* When given a walking order, units that aren't in formation will be put
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* in the default formation, to improve pathfinding and reactivity.
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* However, when given other tasks (such as e.g. gather), they will be removed
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* from any formation they are in, as those orders don't work very well with formations.
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*
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* Set the default formation to the null formation to disable this entirely.
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*
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* TODO: it would be nice to let players choose default formations for different orders,
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* but that would be neater if orders where defined somewhere unique,
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* instead of mostly in unit_actions.js
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*/
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class AutoFormation
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{
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constructor()
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{
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this.defaultFormation = Engine.ConfigDB_GetValue("user", "gui.session.defaultformation");
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if (!this.defaultFormation)
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this.setDefault(NULL_FORMATION);
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this.lastDefault = this.defaultFormation === NULL_FORMATION ?
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"special/formations/box" : this.defaultFormation;
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Engine.SetGlobalHotkey("session.toggledefaultformation", "Press", () =>
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{
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if (this.defaultFormation === NULL_FORMATION)
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this.setDefault(this.lastDefault);
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else
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this.setDefault(NULL_FORMATION);
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});
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}
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/**
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* Set the default formation to @param formation.
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* TODO: would be good to validate, particularly since some formations aren't
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* usable with any arbitrary unit type, we may want to warn then.
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*/
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setDefault(formation)
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{
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this.defaultFormation = formation;
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if (formation !== NULL_FORMATION)
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this.lastDefault = this.defaultFormation;
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Engine.ConfigDB_CreateAndSaveValue("user", "gui.session.defaultformation", this.defaultFormation);
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return true;
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}
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isDefault(formation)
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{
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return formation == this.defaultFormation;
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}
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/**
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* @return the default formation, or "undefined" if the null formation was chosen,
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* otherwise units in formation would disband on any order, which isn't desirable.
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*/
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getDefault()
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{
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return this.defaultFormation == NULL_FORMATION ? undefined : this.defaultFormation;
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}
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/**
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* @return the null formation, or "undefined", depending on "walkOnly" preference.
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*/
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getNull()
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{
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const walkOnly = Engine.ConfigDB_GetValue("user", "gui.session.formationwalkonly") === "true";
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return walkOnly ? NULL_FORMATION : undefined;
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}
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}
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