0ad/binaries/data/mods/public/gui/prelobby/common/feedback/feedback.js
Dunedan 93ce94655d
Use @stylistic/brace-style for eslint
Up to now `eslint-plugin-brace-rules` was used to enforce a common brace
style for JavaScript code. This plugin was however updated the last time
over 9 years ago and will be incompatible with ESLint v10, as that
[removes `context.getSourceCode()`][1], the plugin relies on.

To keep the eslint config working with ESLint v10, this replaces
`eslint-plugin-brace-rules` with the [`@stylistic/brace-style`][2] rule
from `@stylistic/eslint-plugin`, a package we already use.

While `@stylistic/brace-style` doesn't offer an option to format braces
in exactly the same way as before, the "allman" style seems to be the
one closest to the existing code.

[1]: https://eslint.org/blog/2025/11/eslint-v10.0.0-alpha.0-released/#removed-deprecated-rule-context-members
[2]: https://eslint.style/rules/brace-style
2026-01-12 21:33:52 +01:00

49 lines
1.3 KiB
JavaScript

var g_LobbyMessages = {
"error": message =>
{
setFeedback(message.text ||
translate("Unknown error. This usually occurs because the same IP address is not allowed to register more than one account within one hour."));
Engine.StopXmppClient();
},
"disconnected": message =>
{
setFeedback(message.reason + message.certificate_status);
Engine.StopXmppClient();
}
};
/**
* Other message types (such as gamelists) may be received in case of the current player being logged in and
* logging in in a second program instance with the same account name.
* Therefore messages without handlers are ignored without reporting them here.
*/
function onTick()
{
const messages = Engine.LobbyGuiPollNewMessages();
if (!messages)
return;
for (const message of messages)
{
if (message.type == "system" && message.level)
g_LobbyMessages[message.level](message);
if (!Engine.HasXmppClient())
break;
}
}
function setFeedback(feedbackText)
{
Engine.GetGUIObjectByName("feedback").caption = feedbackText;
Engine.GetGUIObjectByName("continue").enabled = !feedbackText;
}
async function cancelButton()
{
await new Promise(resolve => { Engine.GetGUIObjectByName("cancel").onPress = resolve; });
if (Engine.HasXmppClient())
Engine.StopXmppClient();
return false;
}