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https://gitea.wildfiregames.com/0ad/0ad
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Up to now `eslint-plugin-brace-rules` was used to enforce a common brace style for JavaScript code. This plugin was however updated the last time over 9 years ago and will be incompatible with ESLint v10, as that [removes `context.getSourceCode()`][1], the plugin relies on. To keep the eslint config working with ESLint v10, this replaces `eslint-plugin-brace-rules` with the [`@stylistic/brace-style`][2] rule from `@stylistic/eslint-plugin`, a package we already use. While `@stylistic/brace-style` doesn't offer an option to format braces in exactly the same way as before, the "allman" style seems to be the one closest to the existing code. [1]: https://eslint.org/blog/2025/11/eslint-v10.0.0-alpha.0-released/#removed-deprecated-rule-context-members [2]: https://eslint.style/rules/brace-style
57 lines
1.8 KiB
JavaScript
57 lines
1.8 KiB
JavaScript
import { BackgroundHandler } from "gui/pregame/BackgroundHandler.js";
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import { MainMenuItemHandler } from "gui/pregame/MainMenuItemHandler.js";
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import { SplashScreenHandler } from "gui/pregame/SplashscreenHandler.js";
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function initMusic()
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{
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globalThis.initMusic();
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globalThis.music.setState(global.music.states.MENU);
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}
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function initProjectInformation(projectInformation)
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{
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for (const objectName in projectInformation)
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for (const propertyName in projectInformation[objectName])
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Engine.GetGUIObjectByName(objectName)[propertyName] = projectInformation[objectName][propertyName];
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}
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function initCommunityButton(communityButtons)
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{
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const buttons = Engine.GetGUIObjectByName("communityButtons").children;
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communityButtons.forEach((buttonInfo, i) =>
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{
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const button = buttons[i];
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button.hidden = false;
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for (const propertyName in buttonInfo)
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button[propertyName] = buttonInfo[propertyName];
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});
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if (buttons.length < communityButtons.length)
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error("GUI page has space for " + buttons.length + " community buttons, but " + menuItems.length + " items are provided!");
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}
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/**
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* This is the handler that coordinates all other handlers on this GUI page.
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*/
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export class MainMenuPage
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{
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constructor(closePageCallback, data, hotloadData, mainMenuItems, backgroundLayerData,
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projectInformation, communityButtons)
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{
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this.backgroundHandler = new BackgroundHandler(pickRandom(backgroundLayerData));
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this.menuHandler = new MainMenuItemHandler(closePageCallback, mainMenuItems);
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this.splashScreenHandler = new SplashScreenHandler(data, hotloadData && hotloadData.splashScreenHandler);
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initMusic();
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initProjectInformation(projectInformation);
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initCommunityButton(communityButtons);
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}
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getHotloadData()
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{
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return {
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"splashScreenHandler": this.splashScreenHandler.getHotloadData()
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};
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}
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}
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