0ad/binaries/data/mods/public/gui/pregame/MainMenuPage.js
Dunedan 93ce94655d
Use @stylistic/brace-style for eslint
Up to now `eslint-plugin-brace-rules` was used to enforce a common brace
style for JavaScript code. This plugin was however updated the last time
over 9 years ago and will be incompatible with ESLint v10, as that
[removes `context.getSourceCode()`][1], the plugin relies on.

To keep the eslint config working with ESLint v10, this replaces
`eslint-plugin-brace-rules` with the [`@stylistic/brace-style`][2] rule
from `@stylistic/eslint-plugin`, a package we already use.

While `@stylistic/brace-style` doesn't offer an option to format braces
in exactly the same way as before, the "allman" style seems to be the
one closest to the existing code.

[1]: https://eslint.org/blog/2025/11/eslint-v10.0.0-alpha.0-released/#removed-deprecated-rule-context-members
[2]: https://eslint.style/rules/brace-style
2026-01-12 21:33:52 +01:00

57 lines
1.8 KiB
JavaScript

import { BackgroundHandler } from "gui/pregame/BackgroundHandler.js";
import { MainMenuItemHandler } from "gui/pregame/MainMenuItemHandler.js";
import { SplashScreenHandler } from "gui/pregame/SplashscreenHandler.js";
function initMusic()
{
globalThis.initMusic();
globalThis.music.setState(global.music.states.MENU);
}
function initProjectInformation(projectInformation)
{
for (const objectName in projectInformation)
for (const propertyName in projectInformation[objectName])
Engine.GetGUIObjectByName(objectName)[propertyName] = projectInformation[objectName][propertyName];
}
function initCommunityButton(communityButtons)
{
const buttons = Engine.GetGUIObjectByName("communityButtons").children;
communityButtons.forEach((buttonInfo, i) =>
{
const button = buttons[i];
button.hidden = false;
for (const propertyName in buttonInfo)
button[propertyName] = buttonInfo[propertyName];
});
if (buttons.length < communityButtons.length)
error("GUI page has space for " + buttons.length + " community buttons, but " + menuItems.length + " items are provided!");
}
/**
* This is the handler that coordinates all other handlers on this GUI page.
*/
export class MainMenuPage
{
constructor(closePageCallback, data, hotloadData, mainMenuItems, backgroundLayerData,
projectInformation, communityButtons)
{
this.backgroundHandler = new BackgroundHandler(pickRandom(backgroundLayerData));
this.menuHandler = new MainMenuItemHandler(closePageCallback, mainMenuItems);
this.splashScreenHandler = new SplashScreenHandler(data, hotloadData && hotloadData.splashScreenHandler);
initMusic();
initProjectInformation(projectInformation);
initCommunityButton(communityButtons);
}
getHotloadData()
{
return {
"splashScreenHandler": this.splashScreenHandler.getHotloadData()
};
}
}