0ad/binaries/data/mods/public/gui/lobby/lobby.js
Dunedan 93ce94655d
Use @stylistic/brace-style for eslint
Up to now `eslint-plugin-brace-rules` was used to enforce a common brace
style for JavaScript code. This plugin was however updated the last time
over 9 years ago and will be incompatible with ESLint v10, as that
[removes `context.getSourceCode()`][1], the plugin relies on.

To keep the eslint config working with ESLint v10, this replaces
`eslint-plugin-brace-rules` with the [`@stylistic/brace-style`][2] rule
from `@stylistic/eslint-plugin`, a package we already use.

While `@stylistic/brace-style` doesn't offer an option to format braces
in exactly the same way as before, the "allman" style seems to be the
one closest to the existing code.

[1]: https://eslint.org/blog/2025/11/eslint-v10.0.0-alpha.0-released/#removed-deprecated-rule-context-members
[2]: https://eslint.style/rules/brace-style
2026-01-12 21:33:52 +01:00

44 lines
945 B
JavaScript

/**
* Used for gameselection details.
*/
const g_VictoryConditions = g_Settings && g_Settings.VictoryConditions;
/**
* Used for the gamelist-filtering.
*/
const g_MapSizes = prepareForDropdown(g_Settings && g_Settings.MapSizes);
/**
* Used for the gamelist-filtering.
*/
const g_MapTypes = prepareForDropdown(g_Settings && g_Settings.MapTypes);
/**
* Used for civ settings display of the selected game.
*/
const g_CivData = loadCivData(false, false);
/**
* Current nickname.
*/
var g_Nickname = Engine.LobbyGetNick();
/**
* This class organizes all components of this GUI page.
*/
var g_LobbyHandler;
/**
* Called after the XmppConnection succeeded and when returning from a game.
*/
async function init(attribs)
{
if (g_Settings)
return new Promise(closePageCallback =>
{
g_LobbyHandler = new LobbyHandler(closePageCallback, attribs && attribs.dialog);
});
error("Could not load settings");
return undefined;
}