mirror of
https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
Up to now `eslint-plugin-brace-rules` was used to enforce a common brace style for JavaScript code. This plugin was however updated the last time over 9 years ago and will be incompatible with ESLint v10, as that [removes `context.getSourceCode()`][1], the plugin relies on. To keep the eslint config working with ESLint v10, this replaces `eslint-plugin-brace-rules` with the [`@stylistic/brace-style`][2] rule from `@stylistic/eslint-plugin`, a package we already use. While `@stylistic/brace-style` doesn't offer an option to format braces in exactly the same way as before, the "allman" style seems to be the one closest to the existing code. [1]: https://eslint.org/blog/2025/11/eslint-v10.0.0-alpha.0-released/#removed-deprecated-rule-context-members [2]: https://eslint.style/rules/brace-style
44 lines
945 B
JavaScript
44 lines
945 B
JavaScript
/**
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* Used for gameselection details.
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*/
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const g_VictoryConditions = g_Settings && g_Settings.VictoryConditions;
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/**
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* Used for the gamelist-filtering.
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*/
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const g_MapSizes = prepareForDropdown(g_Settings && g_Settings.MapSizes);
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/**
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* Used for the gamelist-filtering.
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*/
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const g_MapTypes = prepareForDropdown(g_Settings && g_Settings.MapTypes);
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/**
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* Used for civ settings display of the selected game.
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*/
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const g_CivData = loadCivData(false, false);
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/**
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* Current nickname.
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*/
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var g_Nickname = Engine.LobbyGetNick();
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/**
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* This class organizes all components of this GUI page.
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*/
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var g_LobbyHandler;
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/**
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* Called after the XmppConnection succeeded and when returning from a game.
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*/
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async function init(attribs)
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{
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if (g_Settings)
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return new Promise(closePageCallback =>
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{
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g_LobbyHandler = new LobbyHandler(closePageCallback, attribs && attribs.dialog);
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});
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error("Could not load settings");
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return undefined;
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}
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