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Up to now `eslint-plugin-brace-rules` was used to enforce a common brace style for JavaScript code. This plugin was however updated the last time over 9 years ago and will be incompatible with ESLint v10, as that [removes `context.getSourceCode()`][1], the plugin relies on. To keep the eslint config working with ESLint v10, this replaces `eslint-plugin-brace-rules` with the [`@stylistic/brace-style`][2] rule from `@stylistic/eslint-plugin`, a package we already use. While `@stylistic/brace-style` doesn't offer an option to format braces in exactly the same way as before, the "allman" style seems to be the one closest to the existing code. [1]: https://eslint.org/blog/2025/11/eslint-v10.0.0-alpha.0-released/#removed-deprecated-rule-context-members [2]: https://eslint.style/rules/brace-style
45 lines
1.4 KiB
JavaScript
45 lines
1.4 KiB
JavaScript
/**
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* This class is responsible for loading the affected GUI control classes,
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* and setting them up to communicate with each other.
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*/
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class SavegamePage
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{
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constructor(data, closePageCallback)
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{
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this.savegameList = new SavegameList(data && data.campaignRun || null);
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this.savegameDetails = new SavegameDetails();
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this.savegameList.registerSelectionChangeHandler(this.savegameDetails);
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this.savegameDeleter = new SavegameDeleter();
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this.savegameDeleter.registerSavegameListChangeHandler(this.savegameList);
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this.savegameList.registerSelectionChangeHandler(this.savegameDeleter);
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const savePage = !!data?.savedGameData;
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if (savePage)
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{
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this.savegameWriter = new SavegameWriter(closePageCallback, data.savedGameData);
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this.savegameList.registerSelectionChangeHandler(this.savegameWriter);
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this.savegameList.gameSelection.size.bottom -= 24;
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}
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else
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{
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this.savegameLoader = new SavegameLoader(closePageCallback);
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this.savegameList.registerSelectionChangeHandler(this.savegameLoader);
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this.savegameList.selectFirst();
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}
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Engine.GetGUIObjectByName("title").caption = savePage ? translate("Save Game") : translate("Load Game");
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Engine.GetGUIObjectByName("cancel").onPress = closePageCallback;
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}
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}
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var g_SavegamePage;
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function init(data)
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{
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return new Promise(closePageCallback =>
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{
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g_SavegamePage = new SavegamePage(data, closePageCallback);
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});
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}
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