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https://gitea.wildfiregames.com/0ad/0ad
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Up to now `eslint-plugin-brace-rules` was used to enforce a common brace style for JavaScript code. This plugin was however updated the last time over 9 years ago and will be incompatible with ESLint v10, as that [removes `context.getSourceCode()`][1], the plugin relies on. To keep the eslint config working with ESLint v10, this replaces `eslint-plugin-brace-rules` with the [`@stylistic/brace-style`][2] rule from `@stylistic/eslint-plugin`, a package we already use. While `@stylistic/brace-style` doesn't offer an option to format braces in exactly the same way as before, the "allman" style seems to be the one closest to the existing code. [1]: https://eslint.org/blog/2025/11/eslint-v10.0.0-alpha.0-released/#removed-deprecated-rule-context-members [2]: https://eslint.style/rules/brace-style
70 lines
2.1 KiB
JavaScript
70 lines
2.1 KiB
JavaScript
/**
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* This class is responsible for display and performance of the Load button.
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*/
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class SavegameLoader
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{
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constructor(closePageCallback)
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{
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this.closePageCallback = closePageCallback;
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this.confirmButton = Engine.GetGUIObjectByName("confirmButton");
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this.confirmButton.caption = translate("Load");
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this.confirmButton.enabled = false;
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}
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onSelectionChange(gameID, metadata, label)
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{
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this.confirmButton.enabled = !!metadata;
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this.confirmButton.onPress = () =>
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{
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this.loadGame(gameID, metadata);
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};
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}
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async loadGame(gameId, metadata)
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{
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// Check compatibility before really loading it
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const engineInfo = Engine.GetEngineInfo();
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const sameMods = hasSameMods(metadata.mods, engineInfo.mods);
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const compatibleEngineVersions = metadata.engine_serialization_version && metadata.engine_serialization_version == engineInfo.engine_serialization_version;
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if (compatibleEngineVersions && sameMods)
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{
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this.closePageCallback(gameId);
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return;
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}
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// Version not compatible ... ask for confirmation
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let message = "";
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if (!compatibleEngineVersions)
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{
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if (metadata.engine_serialization_version)
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message += sprintf(translate("This savegame needs 0 A.D. version %(requiredCompatibleVersion)s or compatible. You are running version %(currentVersion)s, compatible down to %(compatibleVersion)s."), {
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"requiredCompatibleVersion": metadata.engine_serialization_version,
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"currentVersion": engineInfo.engine_version,
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"compatibleVersion": engineInfo.engine_serialization_version,
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}) + "\n";
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else
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message += translate("This savegame needs an older version of 0 A.D.") + "\n";
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}
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if (!sameMods)
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{
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if (!metadata.mods)
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metadata.mods = [];
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message += translate("This savegame needs a different sequence of mods:") + "\n" +
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comparedModsString(metadata.mods, engineInfo.mods) + "\n";
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}
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message += translate("Do you still want to proceed?");
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const buttonIndex = await messageBox(
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500, 250,
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message,
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translate("Warning"),
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[translate("No"), translate("Yes")]);
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if (buttonIndex === 1)
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this.closePageCallback(gameId);
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}
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}
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