0ad/binaries/data/mods/public/gui/loadgame/SavegameDeleter.js
Dunedan 93ce94655d
Use @stylistic/brace-style for eslint
Up to now `eslint-plugin-brace-rules` was used to enforce a common brace
style for JavaScript code. This plugin was however updated the last time
over 9 years ago and will be incompatible with ESLint v10, as that
[removes `context.getSourceCode()`][1], the plugin relies on.

To keep the eslint config working with ESLint v10, this replaces
`eslint-plugin-brace-rules` with the [`@stylistic/brace-style`][2] rule
from `@stylistic/eslint-plugin`, a package we already use.

While `@stylistic/brace-style` doesn't offer an option to format braces
in exactly the same way as before, the "allman" style seems to be the
one closest to the existing code.

[1]: https://eslint.org/blog/2025/11/eslint-v10.0.0-alpha.0-released/#removed-deprecated-rule-context-members
[2]: https://eslint.style/rules/brace-style
2026-01-12 21:33:52 +01:00

66 lines
1.7 KiB
JavaScript

/**
* This class manages styling and performance of the savegame delete button.
*
* If a savegame was deleted, class instances that subscribed via
* registerSavegameListChangeHandler will be informed that the list of
* available savegames have changed.
*/
class SavegameDeleter
{
constructor()
{
this.savegameListChangeHandlers = [];
this.deleteGameButton = Engine.GetGUIObjectByName("deleteGameButton");
this.deleteGameButton.tooltip = this.deleteButtonTooltip();
}
registerSavegameListChangeHandler(savegameListChangeHandler)
{
this.savegameListChangeHandlers.push(savegameListChangeHandler);
}
onSelectionChange(gameID, metadata, label)
{
this.deleteGameButton.enabled = !!metadata;
this.deleteGameButton.onPress = () =>
{
this.deleteGame(gameID, label);
};
}
deleteButtonTooltip()
{
let tooltip = colorizeHotkey(
translate("Delete the selected savegame using %(hotkey)s."),
"session.savedgames.delete");
if (tooltip)
tooltip += colorizeHotkey(
"\n" + translate("Hold %(hotkey)s to skip the confirmation dialog while deleting."),
"session.savedgames.noconfirmation");
return tooltip;
}
async deleteGame(gameID, label)
{
if (!Engine.HotkeyIsPressed("session.savedgames.noconfirmation"))
{
const buttonIndex = await messageBox(
500, 200,
sprintf(translate("\"%(label)s\""), { "label": label }) + "\n" +
translate("Saved game will be permanently deleted, are you sure?"),
translate("DELETE"),
[translate("No"), translate("Yes")]);
if (buttonIndex === 0)
return;
}
if (!Engine.DeleteSavedGame(gameID))
error("Could not delete saved game: " + gameID);
for (const handler of this.savegameListChangeHandlers)
handler.onSavegameListChange();
}
}