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https://gitea.wildfiregames.com/0ad/0ad
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Up to now `eslint-plugin-brace-rules` was used to enforce a common brace style for JavaScript code. This plugin was however updated the last time over 9 years ago and will be incompatible with ESLint v10, as that [removes `context.getSourceCode()`][1], the plugin relies on. To keep the eslint config working with ESLint v10, this replaces `eslint-plugin-brace-rules` with the [`@stylistic/brace-style`][2] rule from `@stylistic/eslint-plugin`, a package we already use. While `@stylistic/brace-style` doesn't offer an option to format braces in exactly the same way as before, the "allman" style seems to be the one closest to the existing code. [1]: https://eslint.org/blog/2025/11/eslint-v10.0.0-alpha.0-released/#removed-deprecated-rule-context-members [2]: https://eslint.style/rules/brace-style
641 lines
20 KiB
JavaScript
641 lines
20 KiB
JavaScript
/**
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* Loads history and gameplay data of all civs.
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*
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* @param selectableOnly {boolean} - Only load civs that can be selected
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* in the gamesetup. Scenario maps might set non-selectable civs.
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*/
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function loadCivFiles(selectableOnly)
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{
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const propertyNames = [
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"Code", "Culture", "Music", "CivBonuses", "StartEntities",
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"AINames", "SkirmishReplacements", "SelectableInGameSetup"];
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const civData = {};
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for (const filename of Engine.ListDirectoryFiles("simulation/data/civs/", "*.json", false))
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{
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const data = Engine.ReadJSONFile(filename);
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for (const prop of propertyNames)
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if (data[prop] === undefined)
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throw new Error(filename + " doesn't contain " + prop);
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if (selectableOnly && !data.SelectableInGameSetup)
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continue;
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const template = Engine.GetTemplate("special/players/" + data.Code);
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data.Name = template.Identity.GenericName;
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data.Emblem = "session/portraits/" + template.Identity.Icon;
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data.History = template.Identity.History;
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civData[data.Code] = data;
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}
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return civData;
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}
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/**
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* @return {string[]} - All the classes for this identity template.
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*/
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function GetIdentityClasses(template)
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{
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let classString = "";
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if (template.Classes && template.Classes._string)
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classString += " " + template.Classes._string;
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if (template.VisibleClasses && template.VisibleClasses._string)
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classString += " " + template.VisibleClasses._string;
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if (template.Rank)
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classString += " " + template.Rank;
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return classString.length > 1 ? classString.substring(1).split(" ") : [];
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}
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/**
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* Gets an array with all classes for this identity template
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* that should be shown in the GUI
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*/
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function GetVisibleIdentityClasses(template)
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{
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return template.VisibleClasses && template.VisibleClasses._string ? template.VisibleClasses._string.split(" ") : [];
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}
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/**
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* Check if a given list of classes matches another list of classes.
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* Useful f.e. for checking identity classes.
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*
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* @param classes - List of the classes to check against.
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* @param match - Either a string in the form
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* "Class1 Class2+Class3"
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* where spaces are handled as OR and '+'-signs as AND,
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* and ! is handled as NOT, thus Class1+!Class2 = Class1 AND NOT Class2.
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* Or a list in the form
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* [["Class1"], ["Class2", "Class3"]]
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* where the outer list is combined as OR, and the inner lists are AND-ed.
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* Or a hybrid format containing a list of strings, where the list is
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* combined as OR, and the strings are split by space and '+' and AND-ed.
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*
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* @return undefined if there are no classes or no match object
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* true if the the logical combination in the match object matches the classes
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* false otherwise.
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*/
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function MatchesClassList(classes, match)
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{
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if (!match || !classes)
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return undefined;
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// Transform the string to an array
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if (typeof match === "string")
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match = match.split(/\s+/);
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for (let sublist of match)
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{
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// If the elements are still strings, split them by space or by '+'
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if (typeof sublist === "string")
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sublist = sublist.split(/[+\s]+/);
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if (sublist.every(c => (c[0] === "!" && classes.indexOf(c.substr(1)) === -1) ||
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(c[0] !== "!" && classes.indexOf(c) !== -1)))
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return true;
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}
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return false;
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}
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/**
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* Gets the value originating at the value_path as-is, with no modifiers applied.
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*
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* @param {Object} template - A valid template as returned from a template loader.
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* @param {string} value_path - Route to value within the xml template structure.
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* @param {number} default_value - A value to use if one is not specified in the template.
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* @return {number}
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*/
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function GetBaseTemplateDataValue(template, value_path, default_value)
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{
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let current_value = template;
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for (const property of value_path.split("/"))
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current_value = current_value[property] || default_value;
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return +current_value;
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}
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/**
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* Gets the value originating at the value_path with the modifiers dictated by the mod_key applied.
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*
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* @param {Object} template - A valid template as returned from a template loader.
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* @param {string} value_path - Route to value within the xml template structure.
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* @param {string} mod_key - Tech modification key, if different from value_path.
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* @param {number} player - Optional player id.
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* @param {Object} modifiers - Value modifiers from auto-researched techs, unit upgrades,
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* etc. Optional as only used if no player id provided.
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* @param {number} default_value - A value to use if one is not specified in the template.
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* @return {number} Modifier altered value.
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*/
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function GetModifiedTemplateDataValue(template, value_path, mod_key, player, modifiers={}, default_value)
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{
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let current_value = GetBaseTemplateDataValue(template, value_path, default_value);
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mod_key = mod_key || value_path;
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if (player)
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current_value = ApplyValueModificationsToTemplate(mod_key, current_value, player, template);
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else if (modifiers && modifiers[mod_key])
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current_value = GetTechModifiedProperty(modifiers[mod_key], GetIdentityClasses(template.Identity), current_value);
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// Using .toFixed() to get around spidermonkey's treatment of numbers (3 * 1.1 = 3.3000000000000003 for instance).
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return +current_value.toFixed(8);
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}
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/**
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* Get information about a template with or without technology modifications.
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*
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* NOTICE: The data returned here should have the same structure as
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* the object returned by GetEntityState and GetExtendedEntityState!
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*
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* @param {Object} template - A valid template as returned by the template loader.
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* @param {number} player - An optional player id to get the technology modifications
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* of properties.
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* @param {Object} auraTemplates - In the form of { key: { "auraName": "", "auraDescription": "" } }.
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* @param {Object} resources - An instance of the Resources class.
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* @param {Object} modifiers - Modifications from auto-researched techs, unit upgrades
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* etc. Optional as only used if there's no player
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* id provided.
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*/
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function GetTemplateDataHelper(template, player, auraTemplates, resources, modifiers = {})
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{
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// Return data either from template (in tech tree) or sim state (ingame).
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// @param {string} value_path - Route to the value within the template.
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// @param {string} mod_key - Modification key, if not the same as the value_path.
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// @param {number} default_value - A value to use if one is not specified in the template.
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const getEntityValue = function(value_path, mod_key, default_value = 0)
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{
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return GetModifiedTemplateDataValue(template, value_path, mod_key, player, modifiers, default_value);
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};
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const ret = {};
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if (template.Resistance)
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{
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// Don't show Foundation resistance.
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ret.resistance = {};
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if (template.Resistance.Entity)
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{
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if (template.Resistance.Entity.Damage)
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{
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ret.resistance.Damage = {};
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for (const damageType in template.Resistance.Entity.Damage)
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ret.resistance.Damage[damageType] = getEntityValue("Resistance/Entity/Damage/" + damageType);
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}
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if (template.Resistance.Entity.Capture)
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ret.resistance.Capture = getEntityValue("Resistance/Entity/Capture");
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if (template.Resistance.Entity.ApplyStatus)
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{
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ret.resistance.ApplyStatus = {};
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for (const statusEffect in template.Resistance.Entity.ApplyStatus)
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ret.resistance.ApplyStatus[statusEffect] = {
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"blockChance": getEntityValue("Resistance/Entity/ApplyStatus/" + statusEffect + "/BlockChance"),
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"duration": getEntityValue("Resistance/Entity/ApplyStatus/" + statusEffect + "/Duration")
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};
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}
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}
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}
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const getAttackEffects = (temp, path) =>
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{
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const effects = {};
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if (temp.Capture)
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effects.Capture = getEntityValue(path + "/Capture");
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if (temp.Damage)
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{
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effects.Damage = {};
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for (const damageType in temp.Damage)
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effects.Damage[damageType] = getEntityValue(path + "/Damage/" + damageType);
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}
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if (temp.ApplyStatus)
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effects.ApplyStatus = temp.ApplyStatus;
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return effects;
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};
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if (template.Attack)
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{
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ret.attack = {};
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for (const type in template.Attack)
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{
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const getAttackStat = function(stat)
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{
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return getEntityValue("Attack/" + type + "/" + stat);
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};
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ret.attack[type] = {
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"attackName": {
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"name": template.Attack[type].AttackName._string || template.Attack[type].AttackName,
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"context": template.Attack[type].AttackName["@context"]
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},
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"minRange": getAttackStat("MinRange"),
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"maxRange": getAttackStat("MaxRange"),
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"yOrigin": getAttackStat("Origin/Y")
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};
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ret.attack[type].elevationAdaptedRange = Math.sqrt(ret.attack[type].maxRange *
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(2 * ret.attack[type].yOrigin + ret.attack[type].maxRange));
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ret.attack[type].repeatTime = getAttackStat("RepeatTime");
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if (template.Attack[type].Projectile)
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ret.attack[type].friendlyFire = template.Attack[type].Projectile.FriendlyFire == "true";
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Object.assign(ret.attack[type], getAttackEffects(template.Attack[type], "Attack/" + type));
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if (template.Attack[type].Splash)
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{
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ret.attack[type].splash = {
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"friendlyFire": template.Attack[type].Splash.FriendlyFire != "false",
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"shape": template.Attack[type].Splash.Shape,
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};
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Object.assign(ret.attack[type].splash, getAttackEffects(template.Attack[type].Splash, "Attack/" + type + "/Splash"));
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}
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}
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}
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if (template.DeathDamage)
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{
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ret.deathDamage = {
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"friendlyFire": template.DeathDamage.FriendlyFire != "false",
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};
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Object.assign(ret.deathDamage, getAttackEffects(template.DeathDamage, "DeathDamage"));
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}
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if (template.Auras && auraTemplates)
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{
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ret.auras = {};
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for (const auraID of template.Auras._string.split(/\s+/))
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ret.auras[auraID] = GetAuraDataHelper(auraTemplates[auraID]);
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}
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if (template.BuildingAI)
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ret.buildingAI = {
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"defaultArrowCount": Math.round(getEntityValue("BuildingAI/DefaultArrowCount")),
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"garrisonArrowMultiplier": getEntityValue("BuildingAI/GarrisonArrowMultiplier"),
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"maxArrowCount": Math.round(getEntityValue("BuildingAI/MaxArrowCount"))
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};
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if (template.BuildRestrictions)
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{
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// required properties
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ret.buildRestrictions = {
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"placementType": template.BuildRestrictions.PlacementType,
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"territory": template.BuildRestrictions.Territory,
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"category": template.BuildRestrictions.Category,
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};
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// optional properties
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if (template.BuildRestrictions.Distance)
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{
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ret.buildRestrictions.distance = {
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"fromClass": template.BuildRestrictions.Distance.FromClass,
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};
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if (template.BuildRestrictions.Distance.MinDistance)
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ret.buildRestrictions.distance.min = getEntityValue("BuildRestrictions/Distance/MinDistance");
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if (template.BuildRestrictions.Distance.MaxDistance)
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ret.buildRestrictions.distance.max = getEntityValue("BuildRestrictions/Distance/MaxDistance");
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}
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}
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if (template.TrainingRestrictions)
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{
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ret.trainingRestrictions = {
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"category": template.TrainingRestrictions.Category
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};
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if (template.TrainingRestrictions.MatchLimit)
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ret.trainingRestrictions.matchLimit = +template.TrainingRestrictions.MatchLimit;
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}
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if (template.Cost)
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{
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ret.cost = {};
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for (const resCode in template.Cost.Resources)
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ret.cost[resCode] = getEntityValue("Cost/Resources/" + resCode);
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if (template.Cost.Population)
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ret.cost.population = getEntityValue("Cost/Population");
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if (template.Cost.BuildTime)
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ret.cost.time = getEntityValue("Cost/BuildTime");
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}
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if (template.Footprint)
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{
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ret.footprint = { "height": template.Footprint.Height };
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if (template.Footprint.Square)
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ret.footprint.square = {
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"width": +template.Footprint.Square["@width"],
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"depth": +template.Footprint.Square["@depth"]
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};
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else if (template.Footprint.Circle)
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ret.footprint.circle = { "radius": +template.Footprint.Circle["@radius"] };
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else
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warn("GetTemplateDataHelper(): Unrecognized Footprint type");
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}
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if (template.Garrisonable)
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ret.garrisonable = {
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"size": getEntityValue("Garrisonable/Size")
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};
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if (template.GarrisonHolder)
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{
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ret.garrisonHolder = {
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"buffHeal": getEntityValue("GarrisonHolder/BuffHeal")
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};
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if (template.GarrisonHolder.Max)
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ret.garrisonHolder.capacity = getEntityValue("GarrisonHolder/Max");
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}
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if (template.Heal)
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ret.heal = {
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"health": getEntityValue("Heal/Health"),
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"range": getEntityValue("Heal/Range"),
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"interval": getEntityValue("Heal/Interval")
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};
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if (template.ResourceGatherer)
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{
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ret.resourceGatherRates = {};
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const baseSpeed = getEntityValue("ResourceGatherer/BaseSpeed");
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for (const type in template.ResourceGatherer.Rates)
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ret.resourceGatherRates[type] = getEntityValue("ResourceGatherer/Rates/"+ type) * baseSpeed;
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}
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if (template.ResourceDropsite)
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ret.resourceDropsite = {
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"types": template.ResourceDropsite.Types.split(" ")
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};
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if (template.ResourceTrickle)
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{
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ret.resourceTrickle = {
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"interval": +template.ResourceTrickle.Interval,
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"rates": {}
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};
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for (const type in template.ResourceTrickle.Rates)
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ret.resourceTrickle.rates[type] = getEntityValue("ResourceTrickle/Rates/" + type);
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}
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if (template.Loot)
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{
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ret.loot = {};
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for (const type in template.Loot)
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ret.loot[type] = getEntityValue("Loot/"+ type);
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}
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if (template.Obstruction)
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{
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ret.obstruction = {
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"active": ("" + template.Obstruction.Active == "true"),
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"blockMovement": ("" + template.Obstruction.BlockMovement == "true"),
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"blockPathfinding": ("" + template.Obstruction.BlockPathfinding == "true"),
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"blockFoundation": ("" + template.Obstruction.BlockFoundation == "true"),
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"blockConstruction": ("" + template.Obstruction.BlockConstruction == "true"),
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"disableBlockMovement": ("" + template.Obstruction.DisableBlockMovement == "true"),
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"disableBlockPathfinding": ("" + template.Obstruction.DisableBlockPathfinding == "true"),
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"shape": {}
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};
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if (template.Obstruction.Static)
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{
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ret.obstruction.shape.type = "static";
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ret.obstruction.shape.width = +template.Obstruction.Static["@width"];
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ret.obstruction.shape.depth = +template.Obstruction.Static["@depth"];
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}
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else if (template.Obstruction.Unit)
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{
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ret.obstruction.shape.type = "unit";
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ret.obstruction.shape.radius = +template.Obstruction.Unit["@radius"];
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}
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else
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ret.obstruction.shape.type = "cluster";
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}
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if (template.Pack)
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ret.pack = {
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"state": template.Pack.State,
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"time": getEntityValue("Pack/Time"),
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};
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if (template.Population && template.Population.Bonus)
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ret.population = {
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"bonus": getEntityValue("Population/Bonus")
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};
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if (template.Health)
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ret.health = Math.round(getEntityValue("Health/Max"));
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if (template.Identity)
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{
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ret.selectionGroupName = template.Identity.SelectionGroupName;
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ret.name = {
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"specific": (template.Identity.SpecificName || template.Identity.GenericName),
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"generic": template.Identity.GenericName
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};
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ret.icon = template.Identity.Icon;
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ret.tooltip = template.Identity.Tooltip;
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ret.requirements = template.Identity.Requirements;
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ret.visibleIdentityClasses = GetVisibleIdentityClasses(template.Identity);
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ret.nativeCiv = template.Identity.Civ;
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}
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if (template.UnitMotion)
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{
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const walkSpeed = getEntityValue("UnitMotion/WalkSpeed");
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ret.speed = {
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"walk": walkSpeed,
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"run": walkSpeed,
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"acceleration": getEntityValue("UnitMotion/Acceleration")
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};
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if (template.UnitMotion.RunMultiplier)
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ret.speed.run *= getEntityValue("UnitMotion/RunMultiplier");
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}
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if (template.Upgrade)
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{
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ret.upgrades = [];
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for (const upgradeName in template.Upgrade)
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{
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const upgrade = template.Upgrade[upgradeName];
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const cost = {};
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if (upgrade.Cost)
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for (const res in upgrade.Cost)
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cost[res] = getEntityValue("Upgrade/" + upgradeName + "/Cost/" + res, "Upgrade/Cost/" + res);
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if (upgrade.Time)
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cost.time = getEntityValue("Upgrade/" + upgradeName + "/Time", "Upgrade/Time");
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ret.upgrades.push({
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"entity": upgrade.Entity,
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"tooltip": upgrade.Tooltip,
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"cost": cost,
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"icon": upgrade.Icon,
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"requirements": upgrade.Requirements
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});
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}
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}
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if (template.Researcher)
|
|
{
|
|
ret.techCostMultiplier = {};
|
|
for (const res of resources.GetCodes().concat(["time"]))
|
|
ret.techCostMultiplier[res] = getEntityValue("Researcher/TechCostMultiplier/" + res, null, 1);
|
|
}
|
|
|
|
if (template.Trader)
|
|
ret.trader = {
|
|
"GainMultiplier": getEntityValue("Trader/GainMultiplier")
|
|
};
|
|
|
|
if (template.Treasure)
|
|
{
|
|
ret.treasure = {
|
|
"collectTime": getEntityValue("Treasure/CollectTime"),
|
|
"resources": {}
|
|
};
|
|
for (const resource in template.Treasure.Resources)
|
|
ret.treasure.resources[resource] = getEntityValue("Treasure/Resources/" + resource);
|
|
}
|
|
|
|
if (template.TurretHolder)
|
|
ret.turretHolder = {
|
|
"turretPoints": template.TurretHolder.TurretPoints
|
|
};
|
|
|
|
if (template.Upkeep)
|
|
{
|
|
ret.upkeep = {
|
|
"interval": +template.Upkeep.Interval,
|
|
"rates": {}
|
|
};
|
|
for (const type in template.Upkeep.Rates)
|
|
ret.upkeep.rates[type] = getEntityValue("Upkeep/Rates/" + type);
|
|
}
|
|
|
|
if (template.WallSet)
|
|
{
|
|
ret.wallSet = {
|
|
"templates": {
|
|
"tower": template.WallSet.Templates.Tower,
|
|
"gate": template.WallSet.Templates.Gate,
|
|
"fort": template.WallSet.Templates.Fort || "structures/" + template.Identity.Civ + "/fortress",
|
|
"long": template.WallSet.Templates.WallLong,
|
|
"medium": template.WallSet.Templates.WallMedium,
|
|
"short": template.WallSet.Templates.WallShort
|
|
},
|
|
"maxTowerOverlap": +template.WallSet.MaxTowerOverlap,
|
|
"minTowerOverlap": +template.WallSet.MinTowerOverlap
|
|
};
|
|
if (template.WallSet.Templates.WallEnd)
|
|
ret.wallSet.templates.end = template.WallSet.Templates.WallEnd;
|
|
if (template.WallSet.Templates.WallCurves)
|
|
ret.wallSet.templates.curves = template.WallSet.Templates.WallCurves.split(/\s+/);
|
|
}
|
|
|
|
if (template.WallPiece)
|
|
ret.wallPiece = {
|
|
"length": +template.WallPiece.Length,
|
|
"angle": +(template.WallPiece.Orientation || 1) * Math.PI,
|
|
"indent": +(template.WallPiece.Indent || 0),
|
|
"bend": +(template.WallPiece.Bend || 0) * Math.PI
|
|
};
|
|
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* Get basic information about a technology template.
|
|
* @param {Object} template - A valid template as obtained by loading the tech JSON file.
|
|
* @param {string} civ - Civilization for which the tech requirements should be calculated.
|
|
*/
|
|
function GetTechnologyBasicDataHelper(template, civ)
|
|
{
|
|
return {
|
|
"name": {
|
|
"generic": template.genericName
|
|
},
|
|
"icon": template.icon ? "technologies/" + template.icon : undefined,
|
|
"description": template.description,
|
|
"reqs": DeriveTechnologyRequirements(template, civ),
|
|
"modifications": template.modifications,
|
|
"affects": template.affects,
|
|
"replaces": template.replaces
|
|
};
|
|
}
|
|
|
|
/**
|
|
* Get information about a technology template.
|
|
* @param {Object} template - A valid template as obtained by loading the tech JSON file.
|
|
* @param {string} civ - Civilization for which the specific name and tech requirements should be returned.
|
|
* @param {Object} resources - An instance of the Resources class.
|
|
*/
|
|
function GetTechnologyDataHelper(template, civ, resources)
|
|
{
|
|
const ret = GetTechnologyBasicDataHelper(template, civ);
|
|
|
|
if (template.specificName)
|
|
ret.name.specific = template.specificName[civ] || template.specificName.generic;
|
|
|
|
ret.cost = { "time": template.researchTime ? +template.researchTime : 0 };
|
|
for (const type of resources.GetCodes())
|
|
ret.cost[type] = +(template.cost && template.cost[type] || 0);
|
|
|
|
ret.tooltip = template.tooltip;
|
|
ret.requirementsTooltip = template.requirementsTooltip || "";
|
|
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* Get information about an aura template.
|
|
* @param {object} template - A valid template as obtained by loading the aura JSON file.
|
|
*/
|
|
function GetAuraDataHelper(template)
|
|
{
|
|
return {
|
|
"name": {
|
|
"generic": template.auraName,
|
|
},
|
|
"description": template.auraDescription || null,
|
|
"modifications": template.modifications,
|
|
"radius": template.radius || null,
|
|
};
|
|
}
|
|
|
|
function calculateCarriedResources(carriedResources, tradingGoods)
|
|
{
|
|
var resources = {};
|
|
|
|
if (carriedResources)
|
|
for (const resource of carriedResources)
|
|
resources[resource.type] = (resources[resource.type] || 0) + resource.amount;
|
|
|
|
if (tradingGoods && tradingGoods.amount)
|
|
resources[tradingGoods.type] =
|
|
(resources[tradingGoods.type] || 0) +
|
|
(tradingGoods.amount.traderGain || 0) +
|
|
(tradingGoods.amount.market1Gain || 0) +
|
|
(tradingGoods.amount.market2Gain || 0);
|
|
|
|
return resources;
|
|
}
|
|
|
|
/**
|
|
* Remove filter prefix (mirage, corpse, etc) from template name.
|
|
*
|
|
* ie. filter|dir/to/template -> dir/to/template
|
|
*/
|
|
function removeFiltersFromTemplateName(templateName)
|
|
{
|
|
return templateName.split("|").pop();
|
|
}
|