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https://gitea.wildfiregames.com/0ad/0ad
synced 2026-06-16 05:13:58 -07:00
Up to now `eslint-plugin-brace-rules` was used to enforce a common brace style for JavaScript code. This plugin was however updated the last time over 9 years ago and will be incompatible with ESLint v10, as that [removes `context.getSourceCode()`][1], the plugin relies on. To keep the eslint config working with ESLint v10, this replaces `eslint-plugin-brace-rules` with the [`@stylistic/brace-style`][2] rule from `@stylistic/eslint-plugin`, a package we already use. While `@stylistic/brace-style` doesn't offer an option to format braces in exactly the same way as before, the "allman" style seems to be the one closest to the existing code. [1]: https://eslint.org/blog/2025/11/eslint-v10.0.0-alpha.0-released/#removed-deprecated-rule-context-members [2]: https://eslint.style/rules/brace-style
57 lines
1.3 KiB
JavaScript
57 lines
1.3 KiB
JavaScript
class AutoStartClient
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{
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constructor(cmdLineArgs)
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{
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this.playerAssignments = {};
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try
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{
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const playerName = cmdLineArgs['autostart-playername'] || "anonymous";
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const ip = cmdLineArgs['autostart-client'] ?? "127.0.0.1";
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const port = +(cmdLineArgs['autostart-port'] ?? 5073);
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Engine.StartNetworkJoin(playerName, ip, port, !('autostart-disable-replay' in cmdLineArgs));
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}
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catch(e)
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{
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const message = sprintf(translate("Cannot join game: %(message)s."), { "message": e.message });
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messageBox(400, 200, message, translate("Error"));
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}
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}
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onTick()
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{
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while (true)
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{
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const message = Engine.PollNetworkClient();
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if (!message)
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break;
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switch (message.type)
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{
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case "players":
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this.playerAssignments = message.newAssignments;
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Engine.SendNetworkReady(2);
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break;
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case "start":
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this.onLaunch(message);
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// Process further pending netmessages in the session page.
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return true;
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default:
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}
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}
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return false;
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}
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/**
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* In the visual autostart path, we need to show the loading screen.
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* Overload this as appropriate, the default implementation works for the public mod.
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*/
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onLaunch(message)
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{
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Engine.SwitchGuiPage("page_loading.xml", {
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"attribs": message.initAttributes,
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"isRejoining": true,
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"playerAssignments": this.playerAssignments
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});
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}
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}
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