0ad/source/lib/sysdep/os/win/wutil.h
Angen d33f1c7321 Remove not needed checks and code for VS2015 [VS2013 -> VS2015]
Some pragma warnings are not more needed for VS2015 compilation this
removes them.
Removing some specific code for older version than VS2015.
Forcing build to fail if compiling with VS older than VS2015.

Differential Revision: https://code.wildfiregames.com/D1396
Reviewed by: @Itms
This was SVN commit r23416.
2020-01-19 12:43:41 +00:00

209 lines
5.5 KiB
C++

/* Copyright (C) 2020 Wildfire Games.
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* various Windows-specific utilities
*/
#ifndef INCLUDED_WUTIL
#define INCLUDED_WUTIL
#ifdef _MSC_VER
# pragma warning(disable:4091) // hides previous local declaration
#endif
#include "lib/os_path.h"
#include "lib/sysdep/os/win/win.h"
template<typename H>
bool wutil_IsValidHandle(H h)
{
return h != 0 && h != INVALID_HANDLE_VALUE;
}
//-----------------------------------------------------------------------------
// dynamic linking
// define a function pointer (optionally prepend 'static')
#define WUTIL_FUNC(varName, ret, params)\
ret (WINAPI* varName) params
// rationale:
// - splitting up WUTIL_FUNC and WUTIL_IMPORT is a bit verbose in
// the common case of a local function pointer definition,
// but allows one-time initialization of static variables.
// - differentiating between procName and varName allows searching
// for the actual definition of the function pointer in the code.
// - a cast would require passing in ret/params.
// - writing a type-punned pointer breaks strict-aliasing rules.
#define WUTIL_IMPORT(hModule, procName, varName)\
STMT(\
const FARPROC f = GetProcAddress(hModule, #procName);\
memcpy(&varName, &f, sizeof(FARPROC));\
)
// note: Kernel32 is guaranteed to be loaded, so we don't
// need to LoadLibrary and FreeLibrary.
#define WUTIL_IMPORT_KERNEL32(procName, varName)\
WUTIL_IMPORT(GetModuleHandleW(L"kernel32.dll"), procName, varName)
//-----------------------------------------------------------------------------
// safe allocator
extern void* wutil_Allocate(size_t size);
extern void wutil_Free(void* p);
//-----------------------------------------------------------------------------
// locks
// critical sections used by win-specific code
enum WinLockId
{
WDBG_SYM_CS, // protects (non-reentrant) dbghelp.dll
WDIR_WATCH_CS,
NUM_CS
};
extern void wutil_Lock(WinLockId id);
extern void wutil_Unlock(WinLockId id);
// used in a desperate attempt to avoid deadlock in wseh.
extern bool wutil_IsLocked(WinLockId id);
class WinScopedLock
{
public:
WinScopedLock(WinLockId id)
: m_id(id)
{
wutil_Lock(m_id);
}
~WinScopedLock()
{
wutil_Unlock(m_id);
}
private:
WinLockId m_id;
};
//-----------------------------------------------------------------------------
// errors
/**
* some WinAPI functions SetLastError(0) on success, which is bad because
* it can hide previous errors. this class takes care of restoring the
* previous value.
**/
class WinScopedPreserveLastError
{
public:
WinScopedPreserveLastError()
: m_lastError(GetLastError())
{
SetLastError(0);
}
~WinScopedPreserveLastError()
{
if(m_lastError != 0 && GetLastError() == 0)
SetLastError(m_lastError);
}
private:
DWORD m_lastError;
};
/**
* @return the Status equivalent of GetLastError(), or ERR::FAIL if
* there's no equivalent.
* SetLastError(0) should be called before the Windows function to
* make sure no stale errors are returned.
**/
extern Status StatusFromWin();
//-----------------------------------------------------------------------------
// command line
extern int wutil_argc();
extern wchar_t** wutil_argv();
extern bool wutil_HasCommandLineArgument(const wchar_t* arg);
//-----------------------------------------------------------------------------
// directories
extern const OsPath& wutil_SystemPath();
extern const OsPath& wutil_ExecutablePath();
extern const OsPath& wutil_LocalAppdataPath();
extern const OsPath& wutil_RoamingAppdataPath();
extern const OsPath& wutil_PersonalPath();
//-----------------------------------------------------------------------------
// Wow64
extern bool wutil_IsWow64();
class WinScopedDisableWow64Redirection
{
public:
WinScopedDisableWow64Redirection();
~WinScopedDisableWow64Redirection();
private:
void* m_wasRedirectionEnabled;
};
//-----------------------------------------------------------------------------
LIB_API Status wutil_SetPrivilege(const wchar_t* privilege, bool enable);
/**
* @return module handle of lib code (that of the main EXE if
* linked statically, otherwise the DLL).
* this is necessary for the error dialog.
**/
extern HMODULE wutil_LibModuleHandle();
/**
* @return handle to the first window owned by the current process, or
* 0 if none exist (e.g. it hasn't yet created one).
*
* enumerates all top-level windows and stops if PID matches.
* once this function returns a non-NULL handle, it will always
* return that cached value.
**/
extern HWND wutil_AppWindow();
#endif // #ifndef INCLUDED_WUTIL