0ad/source/lib/sysdep/os/win
vladislavbelov 365e6c58e8 Removes unused gfx::GetMonitorSize function
GetMonitorSize was added in 5b5726ed4d. Its usage wasn't added. We don't
need to have the custom implementation of the function, since SDL2 can
do this. Also it doesn't make sense to get the default monitor size in
multi-monitor environments since the application window might be located
on each of them.

Patch By: linkmauve
This was SVN commit r23426.
2020-01-20 21:54:31 +00:00
..
aken Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
tests Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
whrt Fix compiler warnings on VS 2015, refs #3439, refs #5069. 2018-03-10 09:58:53 +00:00
wposix Remove not needed checks and code for VS2015 [VS2013 -> VS2015] 2020-01-19 12:43:41 +00:00
comctl6.manifest premake: detect processor architecture from script 2008-06-30 17:34:18 +00:00
error_dialog.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
error_dialog.rc premake: detect processor architecture from script 2008-06-30 17:34:18 +00:00
icon.rc fix a few remnants of the previous sysdep/win folder location, including a relative path in icon.rc 2008-06-30 18:19:14 +00:00
mahaf.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
mahaf.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
manifest.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
manifest.rc premake: detect processor architecture from script 2008-06-30 17:34:18 +00:00
wclipboard.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
wcpu.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
wcpu.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
wdbg.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
wdbg.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
wdbg_heap.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
wdbg_heap.h Remove not needed checks and code for VS2015 [VS2013 -> VS2015] 2020-01-19 12:43:41 +00:00
wdbg_sym.cpp Fix compiler warnings on VS 2015, refs #3439, refs #5069. 2018-03-10 09:58:53 +00:00
wdbg_sym.h Remove not needed checks and code for VS2015 [VS2013 -> VS2015] 2020-01-19 12:43:41 +00:00
wdir_watch.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
wdll_delay_load.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
wdll_delay_load.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
wdll_main.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
wdll_ver.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
wdll_ver.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
wfirmware.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
wfirmware.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
wgfx.cpp Removes unused gfx::GetMonitorSize function 2020-01-20 21:54:31 +00:00
wgfx.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
wgl.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
win.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
winit.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
winit.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
wiocp.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
wiocp.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
wnuma.cpp Fix build without PCH for some targets. 2018-12-28 14:58:35 +00:00
wprofiler.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
wseh.cpp Improve the error window on Windows by adding a link to https://trac.wildfiregames.com/wiki/GameDataPaths. 2019-04-04 20:30:52 +00:00
wseh.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
wstartup.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
wstartup.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
wsysdep.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
wutil.cpp Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
wutil.h Remove not needed checks and code for VS2015 [VS2013 -> VS2015] 2020-01-19 12:43:41 +00:00
wversion.cpp Fix build without PCH for some targets. 2018-12-28 14:58:35 +00:00
wversion.h Make all Wildfire Games copyright headers consistent by always ending with a period and using (C) instead of (c). 2017-07-10 14:26:24 +00:00
wvm.cpp Fix compiler warnings on VS 2015, refs #3439, refs #5069. 2018-03-10 09:58:53 +00:00