0ad/binaries/data/mods/public/maps/random
2020-01-31 21:25:47 +00:00
..
heightmap Add translateHeightmap function which allows repositioning of an imported heightmap before copying it to the map, refs #3764, #5018, #4816. 2018-03-01 14:39:17 +00:00
rmbiome Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
rmgen Support random map script tests, fixes #4827. 2020-01-29 00:30:07 +00:00
rmgen-common Move palisades from other/ to structures/ 2019-09-23 07:48:00 +00:00
rmgen2 Gamesetup setting for map specific team placement, fixes #4110, refs #4838. 2020-01-31 21:25:47 +00:00
tests Some more random random map script unit tests and ASSERT functions, refs #4827. 2020-01-29 18:52:48 +00:00
aegean_sea.js Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804, #5042. 2018-02-20 19:39:04 +00:00
aegean_sea.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
african_plains.js Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804, #5042. 2018-02-20 19:39:04 +00:00
african_plains.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
alpine_lakes.js Fix the two incorrect replacements in b5c43fc5f9, refs #4950. 2018-03-08 19:00:04 +00:00
alpine_lakes.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
alpine_valley.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
alpine_valley.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
ambush.js Gamesetup setting for map specific team placement, fixes #4110, refs #4838. 2020-01-31 21:25:47 +00:00
ambush.json Gamesetup setting for map specific team placement, fixes #4110, refs #4838. 2020-01-31 21:25:47 +00:00
anatolian_plateau.js Fix some map load progress numbers 2018-02-26 21:36:37 +00:00
anatolian_plateau.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
archipelago.js Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804, #5042. 2018-02-20 19:39:04 +00:00
archipelago.json Extend random biome systme to support map specific biomes, fixes #4954, refs D852 / f2550705d3. 2018-01-25 04:44:26 +00:00
arctic_summer.js Beat 24 LayeredPainters with identical neighboring layers for not doing anything but wasting performance and confusing developers, refs #4805. 2018-03-01 19:50:09 +00:00
arctic_summer.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
ardennes_forest.js Fix a bug in Latium and Ardennes Forest 2018-03-14 23:05:06 +00:00
ardennes_forest.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
atlas_mountains.js Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804, #5042. 2018-02-20 19:39:04 +00:00
atlas_mountains.json north-west africa → Northwest Africa 2018-12-29 15:19:11 +00:00
bahrain.js Remove some redundant random map logger ellipses. 2018-03-04 21:09:16 +00:00
bahrain.json Bahrain random map, replicate of _kalis map in a68881dd0f. 2018-02-09 13:50:55 +00:00
bahrain.png Bahrain random map, replicate of _kalis map in a68881dd0f. 2018-02-09 13:50:55 +00:00
belgian_uplands.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
belgian_uplands.json Make Belgian Uplands a circular map and clean it's code, refs 21e284f8eb. 2018-02-10 14:13:17 +00:00
botswanan_haven.js Fix some resource collisions on random maps. 2018-03-14 22:25:40 +00:00
botswanan_haven.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
caledonian_meadows.js Remove aggressive gaia soldiers on nomad random maps. 2018-04-23 18:13:39 +00:00
caledonian_meadows.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
cantabrian_highlands.js Fix some resource collisions on random maps. 2018-03-14 22:25:40 +00:00
cantabrian_highlands.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
canyon.js Beat 24 LayeredPainters with identical neighboring layers for not doing anything but wasting performance and confusing developers, refs #4805. 2018-03-01 19:50:09 +00:00
canyon.json Extend random biome systme to support map specific biomes, fixes #4954, refs D852 / f2550705d3. 2018-01-25 04:44:26 +00:00
continent.js Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804, #5042. 2018-02-20 19:39:04 +00:00
continent.json Extend random biome systme to support map specific biomes, fixes #4954, refs D852 / f2550705d3. 2018-01-25 04:44:26 +00:00
corinthian_isthmus.js Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804, #5042. 2018-02-20 19:39:04 +00:00
corinthian_isthmus.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
corsica.js Fix a nub constraint on corsica reported by (-_-) aka smiley aka facepalm. 2018-04-08 14:19:11 +00:00
corsica.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
cycladic_archipelago.js Fix some resource collisions on random maps. 2018-03-14 22:25:40 +00:00
cycladic_archipelago.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
danubius.js Fix missing translate calls and typo in Gamesetup Landscape/Daytime implementation af15d5972d/D2564. 2020-01-31 18:49:00 +00:00
danubius.json Landscape and Daytime gamesetup options for the Unknown, Danubius and Polar Sea, refs #4838. 2020-01-14 07:02:40 +00:00
danubius_triggers.js Fix Danubius triggerscript warnings when playing with DisabledTreasures following 6113edd746, reported by mord and nani. 2020-01-26 16:29:52 +00:00
deep_forest.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
deep_forest.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
dodecanese.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
dodecanese.json Bump version to alpha 24. 2018-12-26 11:28:37 +00:00
elephantine.js Use https in hyperlinks for sites that support it, refs #5257. 2018-08-23 09:23:06 +00:00
elephantine.json Bump version to alpha 24. 2018-12-26 11:28:37 +00:00
elephantine.png Elephantine random map script, refs #5040. 2018-02-23 05:41:35 +00:00
elephantine_triggers.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
empire.js Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804, #5042. 2018-02-20 19:39:04 +00:00
empire.json Extend random biome systme to support map specific biomes, fixes #4954, refs D852 / f2550705d3. 2018-01-25 04:44:26 +00:00
english_channel.js Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804, #5042. 2018-02-20 19:39:04 +00:00
english_channel.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
extinct_volcano.js Move palisades from other/ to structures/ 2019-09-23 07:48:00 +00:00
extinct_volcano.json Gamestup option to select the time the sea level starts to rise on Extinct Volcano (and other maps thay may want to use it), refs #4838. 2020-01-23 15:58:35 +00:00
extinct_volcano_triggers.js Gamestup option to select the time the sea level starts to rise on Extinct Volcano (and other maps thay may want to use it), refs #4838. 2020-01-23 15:58:35 +00:00
fields_of_meroe.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
fields_of_meroe.json Improve UTF-8 character handling in Atlas 2019-06-03 20:19:53 +00:00
flood.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
flood.json Extend random biome systme to support map specific biomes, fixes #4954, refs D852 / f2550705d3. 2018-01-25 04:44:26 +00:00
fortress.js Beat 24 LayeredPainters with identical neighboring layers for not doing anything but wasting performance and confusing developers, refs #4805. 2018-03-01 19:50:09 +00:00
fortress.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
frontier.js Gamesetup setting for map specific team placement, fixes #4110, refs #4838. 2020-01-31 21:25:47 +00:00
frontier.json Gamesetup setting for map specific team placement, fixes #4110, refs #4838. 2020-01-31 21:25:47 +00:00
gear.js Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804, #5042. 2018-02-20 19:39:04 +00:00
gear.json Extend random biome systme to support map specific biomes, fixes #4954, refs D852 / f2550705d3. 2018-01-25 04:44:26 +00:00
guadalquivir_river.js Group teams together on maps where players are placed on two separate arcs 2018-04-12 01:45:24 +00:00
guadalquivir_river.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
gulf_of_bothnia.js Beat 24 LayeredPainters with identical neighboring layers for not doing anything but wasting performance and confusing developers, refs #4805. 2018-03-01 19:50:09 +00:00
gulf_of_bothnia.json Biome specific mappreview support and previews for Aethiopia and Gulf Of Bothnia, fixes #4962, refs #4954. 2018-03-11 18:11:56 +00:00
harbor.js Beat 24 LayeredPainters with identical neighboring layers for not doing anything but wasting performance and confusing developers, refs #4805. 2018-03-01 19:50:09 +00:00
harbor.json Extend random biome systme to support map specific biomes, fixes #4954, refs D852 / f2550705d3. 2018-01-25 04:44:26 +00:00
hellas.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
hellas.json Fix a typo cit-states → city-states 2018-12-29 18:20:34 +00:00
hellas.png Hellas random map script. 2018-02-16 20:26:42 +00:00
hellas_biomes.json Rename generic ballista template to boltshooter and onager to stonethrower to avoid ambiguity. Remove template_unit_mechanical.xml and remove '_mechanical' from ship and siege template paths. 2019-04-21 17:04:15 +00:00
hells_pass.js Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804, #5042. 2018-02-20 19:39:04 +00:00
hells_pass.json Extend random biome systme to support map specific biomes, fixes #4954, refs D852 / f2550705d3. 2018-01-25 04:44:26 +00:00
hyrcanian_shores.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
hyrcanian_shores.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
india.js Fix some resource collisions on random maps. 2018-03-14 22:25:40 +00:00
india.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
island_stronghold.js Beat 24 LayeredPainters with identical neighboring layers for not doing anything but wasting performance and confusing developers, refs #4805. 2018-03-01 19:50:09 +00:00
island_stronghold.json Extend random biome systme to support map specific biomes, fixes #4954, refs D852 / f2550705d3. 2018-01-25 04:44:26 +00:00
islands.js Beat 24 LayeredPainters with identical neighboring layers for not doing anything but wasting performance and confusing developers, refs #4805. 2018-03-01 19:50:09 +00:00
islands.json Extend random biome systme to support map specific biomes, fixes #4954, refs D852 / f2550705d3. 2018-01-25 04:44:26 +00:00
jebel_barkal.js Move palisades from other/ to structures/ 2019-09-23 07:48:00 +00:00
jebel_barkal.json Gamesetup class rewrite, fixes #5322, refs #5387. 2020-01-11 20:14:17 +00:00
jebel_barkal.pmp Jebel Barkal random map, fixes #5040. 2018-03-10 17:29:51 +00:00
jebel_barkal_triggers.js Rename Stables class to Stable since we use the singular forms. 2019-05-31 20:47:57 +00:00
kerala.js Beat 24 LayeredPainters with identical neighboring layers for not doing anything but wasting performance and confusing developers, refs #4805. 2018-03-01 19:50:09 +00:00
kerala.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
lake.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
lake.json Extend random biome systme to support map specific biomes, fixes #4954, refs D852 / f2550705d3. 2018-01-25 04:44:26 +00:00
latium.js Use primeSortAllPlayers in Latium 2018-03-16 23:42:17 +00:00
latium.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
LICENSE.txt Lower Nubia random map, refs #5040. 2018-02-25 22:08:26 +00:00
lions_den.js Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804, #5042. 2018-02-20 19:39:04 +00:00
lions_den.json Extend random biome systme to support map specific biomes, fixes #4954, refs D852 / f2550705d3. 2018-01-25 04:44:26 +00:00
lorraine_plain.js Always use the StaticConstraint for createPassage nomad player placement to improve the performance on some random maps slightly, refs #5011. 2018-03-02 18:53:53 +00:00
lorraine_plain.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
lower_nubia.js Add some small bushes near the straggler trees on Lower Nubia to try to improve the imbalance between players starting on the left vs players starting on the right side of the map. 2018-04-08 16:28:02 +00:00
lower_nubia.json Bump version to alpha 24. 2018-12-26 11:28:37 +00:00
lower_nubia_heightmap.png Pay missing file in the previous commit 9d681ff3e3 with a large pyramid, refs #5040. 2018-02-25 22:35:10 +00:00
lower_nubia_land_threshold.png Lower Nubia random map, refs #5040. 2018-02-25 22:08:26 +00:00
lower_nubia_water_threshold.png Lower Nubia random map, refs #5040. 2018-02-25 22:08:26 +00:00
mainland.js Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804, #5042. 2018-02-20 19:39:04 +00:00
mainland.json Biome specific map previews for Mainland, which for some reason is still the favorite map of many lobby players, refs #4962. 2018-04-09 11:38:26 +00:00
marmara.js Remove some redundant random map logger ellipses. 2018-03-04 21:09:16 +00:00
marmara.json Marmara replica of _kalis version in a68881dd0f. 2018-02-09 11:31:29 +00:00
marmara.png Marmara replica of _kalis version in a68881dd0f. 2018-02-09 11:31:29 +00:00
mediterranean.js Remove some redundant random map logger ellipses. 2018-03-04 21:09:16 +00:00
mediterranean.json Mediterranean random map replica of _kali's map in 33e3e6c2ab, refs #5018, D957. 2018-02-08 22:49:08 +00:00
mediterranean.png Mediterranean random map replica of _kali's map in 33e3e6c2ab, refs #5018, D957. 2018-02-08 22:49:08 +00:00
migration.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
migration.json Extend random biome systme to support map specific biomes, fixes #4954, refs D852 / f2550705d3. 2018-01-25 04:44:26 +00:00
neareastern_badlands.js Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804, #5042. 2018-02-20 19:39:04 +00:00
neareastern_badlands.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
new_rms_test.js Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804, #5042. 2018-02-20 19:39:04 +00:00
new_rms_test.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
ngorongoro.js Remove some redundant random map logger ellipses. 2018-03-04 21:09:16 +00:00
ngorongoro.json Ngorongoro replicate of _kali's map in a68881dd0f. 2018-02-09 16:34:13 +00:00
ngorongoro.png Ngorongoro replicate of _kali's map in a68881dd0f. 2018-02-09 16:34:13 +00:00
northern_lights.js Beat 24 LayeredPainters with identical neighboring layers for not doing anything but wasting performance and confusing developers, refs #4805. 2018-03-01 19:50:09 +00:00
northern_lights.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
oasis.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
oasis.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
persian_highlands.js Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804, #5042. 2018-02-20 19:39:04 +00:00
persian_highlands.json On Persian Highlands, allow players to chose the summer or spring variant in the gamesetup, refs #4954. 2018-01-31 19:51:23 +00:00
phoenician_levant.js Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804, #5042. 2018-02-20 19:39:04 +00:00
phoenician_levant.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
polar_sea.js Landscape and Daytime gamesetup options for the Unknown, Danubius and Polar Sea, refs #4838. 2020-01-14 07:02:40 +00:00
polar_sea.json Landscape and Daytime gamesetup options for the Unknown, Danubius and Polar Sea, refs #4838. 2020-01-14 07:02:40 +00:00
polar_sea_triggers.js Gamesetup class rewrite, fixes #5322, refs #5387. 2020-01-11 20:14:17 +00:00
pompeii.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
pompeii.json Pompeii random map script, largely based on _kalis map in c70975b116. 2018-02-09 15:35:49 +00:00
pompeii.png Pompeii heightmap missing in 5acd064cb9, reported by Imarok. 2018-02-17 15:05:40 +00:00
pyrenean_sierra.js Group teams together on maps where players are placed on two separate arcs 2018-04-12 01:45:24 +00:00
pyrenean_sierra.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
ratumacos.js Remove some redundant random map logger ellipses. 2018-03-04 21:09:16 +00:00
ratumacos.json Ratumacos / Rouen replica of _kalis map in a68881dd0f. 2018-02-09 10:17:06 +00:00
ratumacos.png Ratumacos / Rouen replica of _kalis map in a68881dd0f. 2018-02-09 10:17:06 +00:00
red_sea.js Remove some redundant random map logger ellipses. 2018-03-04 21:09:16 +00:00
red_sea.json Red Sea random map replica, based on the original map by _kali created in 33e3e6c2ab deleted in f5375cbcb9, refs #4816, #5018, D957. 2018-02-07 03:18:21 +00:00
red_sea.png Revert unintentionally overwritten red sea heightmap in 5acd064cb9. 2018-02-10 12:40:10 +00:00
rhine_marshlands.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
rhine_marshlands.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
river_archipelago.js Add some missing hill avoidance for nomad placement. 2018-04-05 11:08:01 +00:00
river_archipelago.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
rivers.js Add some missing hill avoidance for nomad placement. 2018-04-05 11:08:01 +00:00
rivers.json Extend random biome systme to support map specific biomes, fixes #4954, refs D852 / f2550705d3. 2018-01-25 04:44:26 +00:00
saharan_oases.js Separate object-oriented random map generation core library "rmgen" from miscellaneous helper procedures which are moved to a new library "rmgen-common", refs #4804, #5042. 2018-02-20 19:39:04 +00:00
saharan_oases.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
sahel.js Add desert bush variant which was used in cc3d9de386 but became unused by 4d40c8dc7d. 2018-02-23 15:02:05 +00:00
sahel.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
sahel_watering_holes.js Always use the StaticConstraint for createPassage nomad player placement to improve the performance on some random maps slightly, refs #5011. 2018-03-02 18:53:53 +00:00
sahel_watering_holes.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
schwarzwald.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
schwarzwald.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
scythian_rivulet.js Small random map cleanup. 2018-03-31 12:27:00 +00:00
scythian_rivulet.json Bump version to alpha 24. 2018-12-26 11:28:37 +00:00
snowflake_searocks.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
snowflake_searocks.json Extend random biome systme to support map specific biomes, fixes #4954, refs D852 / f2550705d3. 2018-01-25 04:44:26 +00:00
stronghold.js Ambush bluffs rework. 2018-02-21 16:49:05 +00:00
stronghold.json Extend random biome systme to support map specific biomes, fixes #4954, refs D852 / f2550705d3. 2018-01-25 04:44:26 +00:00
survivalofthefittest.js Add a nonbuilder filter template, use on survival of the fittest 2018-03-14 22:40:46 +00:00
survivalofthefittest.json Extend random biome systme to support map specific biomes, fixes #4954, refs D852 / f2550705d3. 2018-01-25 04:44:26 +00:00
survivalofthefittest_triggers.js Move other/wallset_palisade to structures/wallset_palisade, refs #4770, D1002, D1798. 2019-08-28 12:06:59 +00:00
syria.js Fix ESLint semicolon-related warnings 2019-07-01 11:09:19 +00:00
syria.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
the_nile.js Fix some resource collisions on random maps. 2018-03-14 22:25:40 +00:00
the_nile.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
unknown.js Landscape and Daytime gamesetup options for the Unknown, Danubius and Polar Sea, refs #4838. 2020-01-14 07:02:40 +00:00
unknown.json Landscape and Daytime gamesetup options for the Unknown, Danubius and Polar Sea, refs #4838. 2020-01-14 07:02:40 +00:00
volcanic_lands.js Beat 24 LayeredPainters with identical neighboring layers for not doing anything but wasting performance and confusing developers, refs #4805. 2018-03-01 19:50:09 +00:00
volcanic_lands.json Move BaseTerrain from the random map JSON files to all other terrain names used by the script. 2018-01-19 02:21:32 +00:00
wall_demo.js seige to siege 2019-03-18 14:55:58 +00:00
wall_demo.json Implement combine victory conditions 2018-03-09 21:51:18 +00:00
wall_demo_triggers.js Reveal the map on the wall demo map (so that it isn't entirely nor partially invisible independent of the selected gamemode and ownership). 2017-04-23 19:32:34 +00:00
wild_lake.js Remove aggressive gaia soldiers on nomad random maps. 2018-04-23 18:13:39 +00:00
wild_lake.json Extend random biome systme to support map specific biomes, fixes #4954, refs D852 / f2550705d3. 2018-01-25 04:44:26 +00:00