0ad/binaries/data/mods/public/globalscripts
Angen be38792477 Support friendly fire for projectile attacks.
Allow templates to define if friendlyfire is enabled for projectiles.

Differential Revision: https://code.wildfiregames.com/D1973
Patch by: Freagarach
Reviewed by: wraitii, Angen
This was SVN commit r23519.
2020-03-07 10:39:05 +00:00
..
tests Adds a "properties"-property to resources and let mods be able to prevent resources from being bartered, traded and/or tributed. 2019-09-22 14:53:47 +00:00
AttackEffects.js Allow status effect to apply modifiers and fix 2333b1814e 2020-01-27 16:51:25 +00:00
interpolation.js Implement JS random map library counterpart to 2180862d40 and 204b04f2d4, refs #4816, #5018. 2018-02-07 02:08:20 +00:00
Math.js Use https in hyperlinks for sites that support it, refs #5257. 2018-08-23 09:23:06 +00:00
ModificationTemplates.js Allow status effect to apply modifiers and fix 2333b1814e 2020-01-27 16:51:25 +00:00
random.js Add randomAngle helper function to abbreviate calls. 2018-01-15 14:20:57 +00:00
Resources.js Adds a "properties"-property to resources and let mods be able to prevent resources from being bartered, traded and/or tributed. 2019-09-22 14:53:47 +00:00
Technologies.js Allow status effect to apply modifiers and fix 2333b1814e 2020-01-27 16:51:25 +00:00
Templates.js Support friendly fire for projectile attacks. 2020-03-07 10:39:05 +00:00
Trade.js Adapt trade gain normalization to map size (increased on small maps and decreased on large maps), and slow down the increase of the gain at very large distances. 2017-10-31 17:52:08 +00:00
utility.js Add a couple of string manipulation functions to globalscripts. 2018-02-02 01:37:39 +00:00
vector.js Adds snapping to edges for buildings 2020-01-05 01:08:05 +00:00