0ad/source/renderer/backend/gl/Buffer.h
Vladislav Belov 92ee2dba9e
Some checks failed
checkrefs / lfscheck (push) Has been cancelled
checkrefs / checkrefs (push) Has been cancelled
lint / cppcheck (push) Has been cancelled
lint / copyright (push) Has been cancelled
lint / jenkinsfiles (push) Has been cancelled
pre-commit / build (push) Has been cancelled
Removes unused OGL legacy
2026-07-09 22:53:30 +02:00

80 lines
1.8 KiB
C++

/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_RENDERER_BACKEND_GL_BUFFER
#define INCLUDED_RENDERER_BACKEND_GL_BUFFER
#include "lib/config2.h"
#include "renderer/backend/IBuffer.h"
#if CONFIG2_GLES
#include "external_libraries/opengles2_wrapper.h"
#else
#include <glad/gl.h>
#endif
#include <cstdint>
#include <memory>
namespace Renderer
{
namespace Backend
{
namespace GL
{
class CDevice;
class CBuffer final : public IBuffer
{
public:
~CBuffer() override;
IDevice* GetDevice() override;
Type GetType() const override { return m_Type; }
uint32_t GetSize() const override { return m_Size; }
uint32_t GetUsage() const override { return m_Usage; }
GLuint GetHandle() { return m_Handle; }
private:
friend class CDevice;
static std::unique_ptr<CBuffer> Create(
CDevice* device, const char* name,
const Type type, const uint32_t size, const uint32_t usage);
CBuffer();
CDevice* m_Device = nullptr;
Type m_Type = Type::VERTEX;
uint32_t m_Size = 0;
uint32_t m_Usage = 0;
GLuint m_Handle = 0;
};
} // namespace GL
} // namespace Backend
} // namespace Renderer
#endif // INCLUDED_RENDERER_BACKEND_GL_BUFFER