0ad/source/renderer/backend/gl/DeviceForward.h
Vladislav Belov 0432b86de7
Removes ARB (legacy OpenGL) backend
ARB is a legacy backend which uses old assembly shaders. It makes
writing shaders more complex. According to the stats
https://feedback.wildfiregames.com we small amount of players with
ARB.

Fixes #8533
2026-02-20 22:07:38 +01:00

44 lines
1.1 KiB
C++

/* Copyright (C) 2026 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_RENDERER_BACKEND_GL_DEVICEFORWARD
#define INCLUDED_RENDERER_BACKEND_GL_DEVICEFORWARD
#include <memory>
typedef struct SDL_Window SDL_Window;
namespace Renderer
{
namespace Backend
{
class IDevice;
namespace GL
{
std::unique_ptr<IDevice> CreateDevice(SDL_Window* window);
} // namespace GL
} // namespace Backend
} // namespace Renderer
#endif // INCLUDED_RENDERER_BACKEND_GL_DEVICEFORWARD