0ad/binaries/data/mods/public/simulation/templates/structures/iber
Ximirun 5104c81e9d
Introduce Boundary & Adjust Height Properly
Code is implemented relating to selecting the building starting from the surface and making Height functional.
Inbefore Height does not do anything and it is set by how tall the building is 3D wise.

Fixes: #8781
2026-03-16 20:22:37 +01:00
..
arsenal.xml
barracks.xml
civil_centre.xml Introduce Boundary & Adjust Height Properly 2026-03-16 20:22:37 +01:00
corral.xml [Gameplay A24] - Differentiate domestic animals. 2021-01-10 07:08:12 +00:00
defense_tower.xml Balance non-random arrows 2024-12-21 22:48:01 +01:00
dock.xml [Gameplay A24] - Change ship technologies. 2021-01-11 12:56:41 +00:00
farmstead.xml
field.xml
forge.xml Lower Forge technology costs, introduce a 3rd level. 2021-06-07 07:33:59 +00:00
fortress.xml Split tasks from ProductionQueue. 2021-11-16 07:08:39 +00:00
house.xml
market.xml
monument.xml Tokens for required technologies. 2023-01-30 08:05:34 +00:00
outpost.xml
range.xml
sentry_tower.xml
stable.xml
storehouse.xml
temple.xml
wall_gate.xml Technically seperate Turrets from GarrisonHolder. 2021-03-26 10:18:30 +00:00
wall_long.xml Double wall turret placements for stone walls. 2023-02-03 09:14:33 +00:00
wall_medium.xml Double wall turret placements for stone walls. 2023-02-03 09:14:33 +00:00
wall_short.xml
wall_tower.xml
wallset_stone.xml
wonder.xml