0ad/binaries/data/mods/public/simulation/templates/structures/fence_long.xml
marder 3eea53ae66 [Gameplay] Make fences capturable
Request by Gurken Khan
https://wildfiregames.com/forum/topic/82754-alpha-26-pre-releaserelease-candidate-build-testing/page/16/#comment-513790

And I agree, it is annoying thay you can't just delete them once their
on your territory.

This was SVN commit r27043.
2022-08-10 22:16:38 +00:00

40 lines
935 B
XML

<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
<Capturable>
<CapturePoints>100</CapturePoints>
</Capturable>
<Footprint>
<Square width="0.8" depth="13.0"/>
<Height>4.0</Height>
</Footprint>
<Health>
<Max>100</Max>
</Health>
<Identity>
<GenericName>Fence</GenericName>
<SpecificName>Long Wooden Fence</SpecificName>
<Icon>gaia/special_fence.png</Icon>
</Identity>
<Loot>
<wood>20</wood>
</Loot>
<Minimap>
<Color r="119" g="82" b="46"/>
</Minimap>
<Obstruction>
<Static width="1.5" depth="13.0"/>
</Obstruction>
<ProductionQueue disable=""/>
<Researcher disable=""/>
<StatusBars>
<HeightOffset>6.0</HeightOffset>
</StatusBars>
<Trainer disable=""/>
<VisualActor>
<Actor>temp/fence_wood_long_a.xml</Actor>
</VisualActor>
<WallPiece>
<Length>12</Length>
<Orientation>0.5</Orientation>
</WallPiece>
</Entity>