0ad/source/tools/atlas/GameInterface/Handlers
Ykkrosh 996a32125c Add per-player LOS-reveal flag.
Reveal LOS for Gaia and AI players (fixes #879).
Use player_id_t slightly more consistently in interfaces.

This was SVN commit r9720.
2011-06-28 23:24:42 +00:00
..
BrushHandlers.cpp Add GPL header to Atlas code 2009-06-20 16:13:29 +00:00
CameraCtrlHandlers.cpp Adds rotation to starting camera (currently unused) 2011-06-16 21:21:33 +00:00
CinemaHandler.cpp split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
CommandHandlers.cpp huge cleanup and conversion of most string handling (especially paths) to unicode 2009-11-03 21:46:35 +00:00
ElevationHandlers.cpp # Add terrain smoothing tool to Atlas, based on patch from DigitalSeraphim. 2010-08-05 20:43:31 +00:00
EnvironmentHandlers.cpp split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
GraphicsSetupHandlers.cpp Fix Mesa S3TC-enabling to work in Atlas 2010-10-21 23:44:54 +00:00
MapHandlers.cpp Add per-player LOS-reveal flag. 2011-06-28 23:24:42 +00:00
MessageHandler.cpp Add GPL header to Atlas code 2009-06-20 16:13:29 +00:00
MessageHandler.h split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
MiscHandlers.cpp cleanup - remove old cpu_memcpy and cpu_i64FromDouble that are no longer needed 2010-11-01 11:09:03 +00:00
ObjectHandlers.cpp split debug_assert into ENSURE and ASSERT as discussed in a previous meeting. 2011-04-30 13:01:45 +00:00
PlayerHandlers.cpp Adds AI control to Atlas player panel 2011-06-13 23:32:41 +00:00
TerrainHandlers.cpp Move Atlas map settings from JS to C++. 2011-05-29 15:02:02 +00:00
TriggerHandler.cpp # Delete a lot of obsolete simulation code. 2010-05-20 18:09:23 +00:00