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Handlers
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Add per-player LOS-reveal flag.
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2011-06-28 23:24:42 +00:00 |
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ActorViewer.cpp
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
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ActorViewer.h
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# Fix the actor viewer in Atlas.
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2010-04-03 11:07:42 +00:00 |
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Brushes.cpp
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
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Brushes.h
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# Fix terrain blending logic.
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2011-01-29 16:31:48 +00:00 |
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CommandProc.cpp
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
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CommandProc.h
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
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DeltaArray.h
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
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GameLoop.cpp
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
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GameLoop.h
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# Support '[', ']' keys for camera rotation in scenario editor
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2010-04-17 11:28:54 +00:00 |
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InputProcessor.cpp
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# Support '[', ']' keys for camera rotation in scenario editor
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2010-04-17 11:28:54 +00:00 |
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InputProcessor.h
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Add GPL header to Atlas code
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2009-06-20 16:13:29 +00:00 |
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MessagePasser.h
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Avoid -Wnon-virtual-dtor warnings
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2010-03-31 08:36:46 +00:00 |
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MessagePasserImpl.cpp
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
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MessagePasserImpl.h
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Add/rename header guards
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2010-02-17 23:21:49 +00:00 |
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Messages.h
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Adds AI control to Atlas player panel
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2011-06-13 23:32:41 +00:00 |
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MessagesSetup.h
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Add GPL header to Atlas code
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2009-06-20 16:13:29 +00:00 |
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Misc.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
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Register.cpp
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Misc. unity fixes (missing includes, undefs, and other things that could be considered generic cleanup)
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2010-02-18 00:06:50 +00:00 |
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Shareable.h
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Compile with -Wundef to detect stupid macro typos like "GCC_VER"
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2010-07-14 15:54:39 +00:00 |
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SharedMemory.h
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Add GPL header to Atlas code
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2009-06-20 16:13:29 +00:00 |
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SharedTypes.h
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# towards locale-independent pathnames on Linux
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2011-03-21 17:53:13 +00:00 |
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SimState.cpp
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# Delete a lot of obsolete simulation code.
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2010-05-20 18:09:23 +00:00 |
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SimState.h
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# Delete a lot of obsolete simulation code.
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2010-05-20 18:09:23 +00:00 |
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View.cpp
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Move Atlas's terrain and object sections from JS back into C++, per http://www.wildfiregames.com/forum/index.php?showtopic=14741
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2011-05-27 21:56:43 +00:00 |
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View.h
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# Fix terrain blending logic.
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2011-01-29 16:31:48 +00:00 |