0ad/source/lib/res/graphics/cursor.h
janwas cccd6849a7 cleanup (requires update-workspaces)
lib_errors.cpp: replace with status.cpp, adapt to needs at work
wutil: fix runtime warning reported via feedback box
config: merge CONFIG_PARANOIA and !CONFIG_FINAL into
CONFIG_ENABLE_CHECKS
add openmp, pointer_typedefs.h

This was SVN commit r9410.
2011-05-03 12:38:42 +00:00

48 lines
1.9 KiB
C

/* Copyright (c) 2010 Wildfire Games
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* mouse cursors (either via OpenGL texture or hardware)
*/
#ifndef INCLUDED_GRAPHICS_CURSOR
#define INCLUDED_GRAPHICS_CURSOR
#include "lib/file/vfs/vfs.h"
/**
* Draw the cursor on-screen.
*
* @param vfs
* @param name Base name of cursor or zero to hide the cursor.
* @param x,y Coordinates [pixels] (origin at lower left)
* (the origin is convenient for drawing via OpenGL, but requires the
* mouse Y coordinate to be subtracted from the client area height.
* Making the caller responsible for this avoids a dependency on
* the g_yres global variable.)
*
* Uses a hardware mouse cursor where available, otherwise a
* portable OpenGL implementation.
**/
extern Status cursor_draw(const PIVFS& vfs, const wchar_t* name, int x, int y);
#endif // #ifndef INCLUDED_GRAPHICS_CURSOR