0ad/source/lib/res/graphics
Ykkrosh 8fee3d8ef8 # New territory border rendering.
Add textured line overlay rendering.
Change terrain height calculations to be triangulation-dependent for
improved accuracy.
Add triangulation-dependent terrain normal function.
Support separate S/T wrap modes for textures.
Rename CVector2D_Maths since it no longer conflicts with simulation
CVector2D.
Coalesce freed chunks in vertex buffers, to avoid excessive
fragmentation.
Add some things to help debug vertex buffer allocation a little.

This was SVN commit r9929.
2011-07-30 00:56:45 +00:00
..
tests refactor path interface: 2011-03-23 13:36:20 +00:00
cursor.cpp ENSURE(0) -> DEBUG_WARN_ERR(ERR::LOGIC) (a bit smaller, and more descriptive) 2011-05-04 12:10:17 +00:00
cursor.h cleanup (requires update-workspaces) 2011-05-03 12:38:42 +00:00
ogl_shader.cpp refactor file interface. requires workspace update 2011-05-25 10:39:13 +00:00
ogl_shader.h cleanup (requires update-workspaces) 2011-05-03 12:38:42 +00:00
ogl_tex.cpp # New territory border rendering. 2011-07-30 00:56:45 +00:00
ogl_tex.h # New territory border rendering. 2011-07-30 00:56:45 +00:00
unifont.cpp ENSURE(0) -> DEBUG_WARN_ERR(ERR::LOGIC) (a bit smaller, and more descriptive) 2011-05-04 12:10:17 +00:00
unifont.h cleanup (requires update-workspaces) 2011-05-03 12:38:42 +00:00