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Previously it was made so that "template data" was a sort of super type of "entity state" and that the former could always be replaced by the latter. Using this we can simplify some code passages by removing GetTemplateData calls and using the entity's state directly instead. |
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| art | ||
| audio | ||
| autostart | ||
| campaigns | ||
| gamesettings | ||
| globalscripts | ||
| gui | ||
| l10n | ||
| maps | ||
| shaders | ||
| simulation | ||
| mod.json | ||