0ad/source/gui/GUIObjectTypes.h
wraitii a4852c4c01 Let players remap hotkeys in-game, fix default hotkeys being qwerty-specific.
- Provide a "Hotkey" screen to let players remap hotkeys in-game using a
convenient setup.
- Make all .cfg hotkeys refer to scancodes (i.e. position on the
keyboard), so that default hotkeys now translate correctly for AZERTY,
QWERTZ and other layouts.
- 'BackSpace' is now an alias for 'Delete', and works for killing units.
This fixes #1917, as macs don't have a proper delete key and would need
to use Fn+Del otherwise. This shifts "timewarp" to Shift+BackSpace.

Functionally, this switches hotkeys to scancodes, as that makes more
sense (they are combinations of key positions, not actual text output).
SDL includes are cleaned and key names are reused.

Fixes #2850, Fixes #2604, Refs #1810, Fixes #1917.

Follows work in 3d7784d2af.

Various diffs tested by: Angen, Stan, Freagarach
Comments by: Nescio
Differential Revision: https://code.wildfiregames.com/D2814
This was SVN commit r24215.
2020-11-19 09:27:26 +00:00

56 lines
2.2 KiB
C

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_GUIOBJECTTYPES
#define INCLUDED_GUIOBJECTTYPES
#include "gui/ObjectTypes/CButton.h"
#include "gui/ObjectTypes/CChart.h"
#include "gui/ObjectTypes/CCheckBox.h"
#include "gui/ObjectTypes/CDropDown.h"
#include "gui/ObjectTypes/CHotkeyPicker.h"
#include "gui/ObjectTypes/CImage.h"
#include "gui/ObjectTypes/CInput.h"
#include "gui/ObjectTypes/CList.h"
#include "gui/ObjectTypes/CMiniMap.h"
#include "gui/ObjectTypes/COList.h"
#include "gui/ObjectTypes/CProgressBar.h"
#include "gui/ObjectTypes/CRadioButton.h"
#include "gui/ObjectTypes/CSlider.h"
#include "gui/ObjectTypes/CText.h"
#include "gui/ObjectTypes/CTooltip.h"
void CGUI::AddObjectTypes()
{
AddObjectType("button", &CButton::ConstructObject);
AddObjectType("chart", &CChart::ConstructObject);
AddObjectType("checkbox", &CCheckBox::ConstructObject);
AddObjectType("dropdown", &CDropDown::ConstructObject);
AddObjectType("empty", &CGUIDummyObject::ConstructObject);
AddObjectType("hotkeypicker", &CHotkeyPicker::ConstructObject);
AddObjectType("image", &CImage::ConstructObject);
AddObjectType("input", &CInput::ConstructObject);
AddObjectType("list", &CList::ConstructObject);
AddObjectType("minimap", &CMiniMap::ConstructObject);
AddObjectType("olist", &COList::ConstructObject);
AddObjectType("progressbar", &CProgressBar::ConstructObject);
AddObjectType("radiobutton", &CRadioButton::ConstructObject);
AddObjectType("slider", &CSlider::ConstructObject);
AddObjectType("text", &CText::ConstructObject);
AddObjectType("tooltip", &CTooltip::ConstructObject);
}
#endif // INCLUDED_GUIOBJECTTYPES