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2 commits

Author SHA1 Message Date
wraitii
a4852c4c01 Let players remap hotkeys in-game, fix default hotkeys being qwerty-specific.
- Provide a "Hotkey" screen to let players remap hotkeys in-game using a
convenient setup.
- Make all .cfg hotkeys refer to scancodes (i.e. position on the
keyboard), so that default hotkeys now translate correctly for AZERTY,
QWERTZ and other layouts.
- 'BackSpace' is now an alias for 'Delete', and works for killing units.
This fixes #1917, as macs don't have a proper delete key and would need
to use Fn+Del otherwise. This shifts "timewarp" to Shift+BackSpace.

Functionally, this switches hotkeys to scancodes, as that makes more
sense (they are combinations of key positions, not actual text output).
SDL includes are cleaned and key names are reused.

Fixes #2850, Fixes #2604, Refs #1810, Fixes #1917.

Follows work in 3d7784d2af.

Various diffs tested by: Angen, Stan, Freagarach
Comments by: Nescio
Differential Revision: https://code.wildfiregames.com/D2814
This was SVN commit r24215.
2020-11-19 09:27:26 +00:00
elexis
52f282a7e1 Move CGUI constructor to the top of its file following 5cc814759f.
Move object type definitions to own file, since CGUI doesn't use the
GUIObject types otherwise and for similarity with GUISettingTypes,
making it slightly easier to maintain and read.

Differential Revision: https://code.wildfiregames.com/D2439
Tested on: clang 9.0.0, Jenkins/vs2015, Jenkins/gcc6

This was SVN commit r23184.
2019-11-24 10:26:48 +00:00