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The progressive load timeout was hardcoded to 10ms, causing the CPU to be mostly idle during map loading. This commit replaces the fixed value with a dynamic budget derived from the display refresh rate when VSync is enabled, or from the configured adaptivefps.menu limit otherwise. Fixes: #8774 |
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| .. | ||
| collada | ||
| dapinterface | ||
| graphics | ||
| gui | ||
| i18n | ||
| lib | ||
| lobby | ||
| maths | ||
| mocks | ||
| network | ||
| pch | ||
| ps | ||
| renderer | ||
| rlinterface | ||
| scriptinterface | ||
| simulation2 | ||
| soundmanager | ||
| third_party | ||
| tools | ||
| CxxTestRunner.tpl | ||
| main.cpp | ||
| test_setup.cpp | ||