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Remove workaround in 3d07327837 / D2136, the pointer from IGUIObject to
IGUITextOwner that avoided the dynamic_cast.
Have the GUIObject implementing class take responsibility of calling the
virtual methods in the base classes.
Leaves the code in a clean state that can serve as an example for new
GUI object classes, such as D1346, refs #4683.
Differential Revision: https://code.wildfiregames.com/D2325
Comments By: Vladislav on IRC 2019-07-30, 2019-08-22, 2019-09-20-23
Tested on: clang 8.0.1, Jenkins
This was SVN commit r23020.
284 lines
7.5 KiB
C++
284 lines
7.5 KiB
C++
/* Copyright (C) 2019 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "CText.h"
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#include "gui/CGUI.h"
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#include "gui/CGUIScrollBarVertical.h"
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#include "gui/CGUIText.h"
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#include "scriptinterface/ScriptInterface.h"
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CText::CText(CGUI& pGUI)
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: IGUIObject(pGUI),
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IGUIScrollBarOwner(*static_cast<IGUIObject*>(this)),
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IGUITextOwner(*static_cast<IGUIObject*>(this)),
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m_BufferZone(),
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m_Caption(),
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m_CellID(),
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m_Clip(),
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m_Font(),
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m_ScrollBar(),
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m_ScrollBarStyle(),
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m_ScrollBottom(),
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m_ScrollTop(),
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m_Sprite(),
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m_TextAlign(),
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m_TextVAlign(),
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m_TextColor(),
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m_TextColorDisabled(),
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m_IconTooltip(),
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m_IconTooltipStyle()
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{
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RegisterSetting("buffer_zone", m_BufferZone);
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RegisterSetting("caption", m_Caption);
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RegisterSetting("cell_id", m_CellID);
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RegisterSetting("clip", m_Clip);
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RegisterSetting("font", m_Font);
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RegisterSetting("scrollbar", m_ScrollBar);
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RegisterSetting("scrollbar_style", m_ScrollBarStyle);
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RegisterSetting("scroll_bottom", m_ScrollBottom);
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RegisterSetting("scroll_top", m_ScrollTop);
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RegisterSetting("sprite", m_Sprite);
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RegisterSetting("text_align", m_TextAlign);
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RegisterSetting("text_valign", m_TextVAlign);
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RegisterSetting("textcolor", m_TextColor);
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RegisterSetting("textcolor_disabled", m_TextColorDisabled);
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// Private settings
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RegisterSetting("_icon_tooltip", m_IconTooltip);
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RegisterSetting("_icon_tooltip_style", m_IconTooltipStyle);
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//SetSetting<bool>("ghost", true, true);
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SetSetting<bool>("scrollbar", false, true);
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SetSetting<bool>("clip", true, true);
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// Add scroll-bar
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CGUIScrollBarVertical* bar = new CGUIScrollBarVertical(pGUI);
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bar->SetRightAligned(true);
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AddScrollBar(bar);
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// Add text
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AddText();
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}
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CText::~CText()
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{
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}
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void CText::SetupText()
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{
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if (m_GeneratedTexts.empty())
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return;
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float width = m_CachedActualSize.GetWidth();
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// remove scrollbar if applicable
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if (m_ScrollBar && GetScrollBar(0).GetStyle())
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width -= GetScrollBar(0).GetStyle()->m_Width;
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m_GeneratedTexts[0] = CGUIText(m_pGUI, m_Caption, m_Font, width, m_BufferZone, this);
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if (!m_ScrollBar)
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CalculateTextPosition(m_CachedActualSize, m_TextPos, m_GeneratedTexts[0]);
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// Setup scrollbar
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if (m_ScrollBar)
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{
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// If we are currently scrolled to the bottom of the text,
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// then add more lines of text, update the scrollbar so we
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// stick to the bottom.
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// (Use 1.5px delta so this triggers the first time caption is set)
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bool bottom = false;
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if (m_ScrollBottom && GetScrollBar(0).GetPos() > GetScrollBar(0).GetMaxPos() - 1.5f)
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bottom = true;
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GetScrollBar(0).SetScrollRange(m_GeneratedTexts[0].GetSize().cy);
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GetScrollBar(0).SetScrollSpace(m_CachedActualSize.GetHeight());
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GetScrollBar(0).SetX(m_CachedActualSize.right);
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GetScrollBar(0).SetY(m_CachedActualSize.top);
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GetScrollBar(0).SetZ(GetBufferedZ());
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GetScrollBar(0).SetLength(m_CachedActualSize.bottom - m_CachedActualSize.top);
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if (bottom)
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GetScrollBar(0).SetPos(GetScrollBar(0).GetMaxPos());
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if (m_ScrollTop)
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GetScrollBar(0).SetPos(0.0f);
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}
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}
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void CText::ResetStates()
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{
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IGUIObject::ResetStates();
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IGUIScrollBarOwner::ResetStates();
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}
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void CText::UpdateCachedSize()
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{
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IGUIObject::UpdateCachedSize();
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IGUITextOwner::UpdateCachedSize();
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}
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void CText::HandleMessage(SGUIMessage& Message)
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{
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IGUIObject::HandleMessage(Message);
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IGUIScrollBarOwner::HandleMessage(Message);
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//IGUITextOwner::HandleMessage(Message); <== placed it after the switch instead!
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switch (Message.type)
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{
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case GUIM_SETTINGS_UPDATED:
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if (Message.value == "scrollbar")
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SetupText();
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// Update scrollbar
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if (Message.value == "scrollbar_style")
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{
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GetScrollBar(0).SetScrollBarStyle(m_ScrollBarStyle);
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SetupText();
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}
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break;
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case GUIM_MOUSE_WHEEL_DOWN:
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{
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GetScrollBar(0).ScrollPlus();
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// Since the scroll was changed, let's simulate a mouse movement
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// to check if scrollbar now is hovered
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SGUIMessage msg(GUIM_MOUSE_MOTION);
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HandleMessage(msg);
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break;
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}
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case GUIM_MOUSE_WHEEL_UP:
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{
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GetScrollBar(0).ScrollMinus();
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// Since the scroll was changed, let's simulate a mouse movement
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// to check if scrollbar now is hovered
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SGUIMessage msg(GUIM_MOUSE_MOTION);
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HandleMessage(msg);
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break;
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}
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case GUIM_LOAD:
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{
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GetScrollBar(0).SetX(m_CachedActualSize.right);
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GetScrollBar(0).SetY(m_CachedActualSize.top);
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GetScrollBar(0).SetZ(GetBufferedZ());
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GetScrollBar(0).SetLength(m_CachedActualSize.bottom - m_CachedActualSize.top);
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GetScrollBar(0).SetScrollBarStyle(m_ScrollBarStyle);
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break;
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}
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default:
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break;
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}
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IGUITextOwner::HandleMessage(Message);
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}
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void CText::Draw()
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{
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float bz = GetBufferedZ();
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if (m_ScrollBar)
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IGUIScrollBarOwner::Draw();
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m_pGUI.DrawSprite(m_Sprite, m_CellID, bz, m_CachedActualSize);
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float scroll = 0.f;
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if (m_ScrollBar)
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scroll = GetScrollBar(0).GetPos();
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// Clipping area (we'll have to subtract the scrollbar)
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CRect cliparea;
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if (m_Clip)
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{
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cliparea = m_CachedActualSize;
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if (m_ScrollBar)
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{
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// subtract scrollbar from cliparea
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if (cliparea.right > GetScrollBar(0).GetOuterRect().left &&
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cliparea.right <= GetScrollBar(0).GetOuterRect().right)
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cliparea.right = GetScrollBar(0).GetOuterRect().left;
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if (cliparea.left >= GetScrollBar(0).GetOuterRect().left &&
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cliparea.left < GetScrollBar(0).GetOuterRect().right)
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cliparea.left = GetScrollBar(0).GetOuterRect().right;
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}
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}
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const CGUIColor& color = m_Enabled ? m_TextColor : m_TextColorDisabled;
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if (m_ScrollBar)
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DrawText(0, color, m_CachedActualSize.TopLeft() - CPos(0.f, scroll), bz + 0.1f, cliparea);
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else
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DrawText(0, color, m_TextPos, bz + 0.1f, cliparea);
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}
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bool CText::MouseOverIcon()
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{
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for (const CGUIText& guitext : m_GeneratedTexts)
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for (const CGUIText::SSpriteCall& spritecall : guitext.GetSpriteCalls())
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{
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// Check mouse over sprite
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if (!spritecall.m_Area.PointInside(m_pGUI.GetMousePos() - m_CachedActualSize.TopLeft()))
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continue;
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// If tooltip exists, set the property
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if (!spritecall.m_Tooltip.empty())
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{
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SetSettingFromString("_icon_tooltip_style", spritecall.m_TooltipStyle, true);
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SetSettingFromString("_icon_tooltip", spritecall.m_Tooltip, true);
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}
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return true;
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}
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return false;
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}
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void CText::RegisterScriptFunctions()
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{
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JSContext* cx = m_pGUI.GetScriptInterface()->GetContext();
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JSAutoRequest rq(cx);
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JS_DefineFunctions(cx, m_JSObject, CText::JSI_methods);
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}
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JSFunctionSpec CText::JSI_methods[] =
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{
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JS_FN("getTextSize", CText::GetTextSize, 0, 0),
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JS_FS_END
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};
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bool CText::GetTextSize(JSContext* cx, uint argc, JS::Value* vp)
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{
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// No JSAutoRequest needed for these calls
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JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
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CText* thisObj = ScriptInterface::GetPrivate<CText>(cx, args, &JSI_IGUIObject::JSI_class);
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if (!thisObj)
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{
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JSAutoRequest rq(cx);
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JS_ReportError(cx, "This is not a CText object!");
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return false;
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}
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thisObj->UpdateText();
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ScriptInterface::ToJSVal(cx, args.rval(), thisObj->m_GeneratedTexts[0].GetSize());
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return true;
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}
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