0ad/source/gui/CText.cpp
elexis 8190293f8b Remove virtual inheritance from the codebase, refs 6b51d71c85, e21ebb37f5 e326ebae46.
Remove workaround in 3d07327837 / D2136, the pointer from IGUIObject to
IGUITextOwner that avoided the dynamic_cast.
Have the GUIObject implementing class take responsibility of calling the
virtual methods in the base classes.
Leaves the code in a clean state that can serve as an example for new
GUI object classes, such as D1346, refs #4683.

Differential Revision: https://code.wildfiregames.com/D2325
Comments By: Vladislav on IRC 2019-07-30, 2019-08-22, 2019-09-20-23
Tested on: clang 8.0.1, Jenkins

This was SVN commit r23020.
2019-09-30 14:08:14 +00:00

284 lines
7.5 KiB
C++

/* Copyright (C) 2019 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "CText.h"
#include "gui/CGUI.h"
#include "gui/CGUIScrollBarVertical.h"
#include "gui/CGUIText.h"
#include "scriptinterface/ScriptInterface.h"
CText::CText(CGUI& pGUI)
: IGUIObject(pGUI),
IGUIScrollBarOwner(*static_cast<IGUIObject*>(this)),
IGUITextOwner(*static_cast<IGUIObject*>(this)),
m_BufferZone(),
m_Caption(),
m_CellID(),
m_Clip(),
m_Font(),
m_ScrollBar(),
m_ScrollBarStyle(),
m_ScrollBottom(),
m_ScrollTop(),
m_Sprite(),
m_TextAlign(),
m_TextVAlign(),
m_TextColor(),
m_TextColorDisabled(),
m_IconTooltip(),
m_IconTooltipStyle()
{
RegisterSetting("buffer_zone", m_BufferZone);
RegisterSetting("caption", m_Caption);
RegisterSetting("cell_id", m_CellID);
RegisterSetting("clip", m_Clip);
RegisterSetting("font", m_Font);
RegisterSetting("scrollbar", m_ScrollBar);
RegisterSetting("scrollbar_style", m_ScrollBarStyle);
RegisterSetting("scroll_bottom", m_ScrollBottom);
RegisterSetting("scroll_top", m_ScrollTop);
RegisterSetting("sprite", m_Sprite);
RegisterSetting("text_align", m_TextAlign);
RegisterSetting("text_valign", m_TextVAlign);
RegisterSetting("textcolor", m_TextColor);
RegisterSetting("textcolor_disabled", m_TextColorDisabled);
// Private settings
RegisterSetting("_icon_tooltip", m_IconTooltip);
RegisterSetting("_icon_tooltip_style", m_IconTooltipStyle);
//SetSetting<bool>("ghost", true, true);
SetSetting<bool>("scrollbar", false, true);
SetSetting<bool>("clip", true, true);
// Add scroll-bar
CGUIScrollBarVertical* bar = new CGUIScrollBarVertical(pGUI);
bar->SetRightAligned(true);
AddScrollBar(bar);
// Add text
AddText();
}
CText::~CText()
{
}
void CText::SetupText()
{
if (m_GeneratedTexts.empty())
return;
float width = m_CachedActualSize.GetWidth();
// remove scrollbar if applicable
if (m_ScrollBar && GetScrollBar(0).GetStyle())
width -= GetScrollBar(0).GetStyle()->m_Width;
m_GeneratedTexts[0] = CGUIText(m_pGUI, m_Caption, m_Font, width, m_BufferZone, this);
if (!m_ScrollBar)
CalculateTextPosition(m_CachedActualSize, m_TextPos, m_GeneratedTexts[0]);
// Setup scrollbar
if (m_ScrollBar)
{
// If we are currently scrolled to the bottom of the text,
// then add more lines of text, update the scrollbar so we
// stick to the bottom.
// (Use 1.5px delta so this triggers the first time caption is set)
bool bottom = false;
if (m_ScrollBottom && GetScrollBar(0).GetPos() > GetScrollBar(0).GetMaxPos() - 1.5f)
bottom = true;
GetScrollBar(0).SetScrollRange(m_GeneratedTexts[0].GetSize().cy);
GetScrollBar(0).SetScrollSpace(m_CachedActualSize.GetHeight());
GetScrollBar(0).SetX(m_CachedActualSize.right);
GetScrollBar(0).SetY(m_CachedActualSize.top);
GetScrollBar(0).SetZ(GetBufferedZ());
GetScrollBar(0).SetLength(m_CachedActualSize.bottom - m_CachedActualSize.top);
if (bottom)
GetScrollBar(0).SetPos(GetScrollBar(0).GetMaxPos());
if (m_ScrollTop)
GetScrollBar(0).SetPos(0.0f);
}
}
void CText::ResetStates()
{
IGUIObject::ResetStates();
IGUIScrollBarOwner::ResetStates();
}
void CText::UpdateCachedSize()
{
IGUIObject::UpdateCachedSize();
IGUITextOwner::UpdateCachedSize();
}
void CText::HandleMessage(SGUIMessage& Message)
{
IGUIObject::HandleMessage(Message);
IGUIScrollBarOwner::HandleMessage(Message);
//IGUITextOwner::HandleMessage(Message); <== placed it after the switch instead!
switch (Message.type)
{
case GUIM_SETTINGS_UPDATED:
if (Message.value == "scrollbar")
SetupText();
// Update scrollbar
if (Message.value == "scrollbar_style")
{
GetScrollBar(0).SetScrollBarStyle(m_ScrollBarStyle);
SetupText();
}
break;
case GUIM_MOUSE_WHEEL_DOWN:
{
GetScrollBar(0).ScrollPlus();
// Since the scroll was changed, let's simulate a mouse movement
// to check if scrollbar now is hovered
SGUIMessage msg(GUIM_MOUSE_MOTION);
HandleMessage(msg);
break;
}
case GUIM_MOUSE_WHEEL_UP:
{
GetScrollBar(0).ScrollMinus();
// Since the scroll was changed, let's simulate a mouse movement
// to check if scrollbar now is hovered
SGUIMessage msg(GUIM_MOUSE_MOTION);
HandleMessage(msg);
break;
}
case GUIM_LOAD:
{
GetScrollBar(0).SetX(m_CachedActualSize.right);
GetScrollBar(0).SetY(m_CachedActualSize.top);
GetScrollBar(0).SetZ(GetBufferedZ());
GetScrollBar(0).SetLength(m_CachedActualSize.bottom - m_CachedActualSize.top);
GetScrollBar(0).SetScrollBarStyle(m_ScrollBarStyle);
break;
}
default:
break;
}
IGUITextOwner::HandleMessage(Message);
}
void CText::Draw()
{
float bz = GetBufferedZ();
if (m_ScrollBar)
IGUIScrollBarOwner::Draw();
m_pGUI.DrawSprite(m_Sprite, m_CellID, bz, m_CachedActualSize);
float scroll = 0.f;
if (m_ScrollBar)
scroll = GetScrollBar(0).GetPos();
// Clipping area (we'll have to subtract the scrollbar)
CRect cliparea;
if (m_Clip)
{
cliparea = m_CachedActualSize;
if (m_ScrollBar)
{
// subtract scrollbar from cliparea
if (cliparea.right > GetScrollBar(0).GetOuterRect().left &&
cliparea.right <= GetScrollBar(0).GetOuterRect().right)
cliparea.right = GetScrollBar(0).GetOuterRect().left;
if (cliparea.left >= GetScrollBar(0).GetOuterRect().left &&
cliparea.left < GetScrollBar(0).GetOuterRect().right)
cliparea.left = GetScrollBar(0).GetOuterRect().right;
}
}
const CGUIColor& color = m_Enabled ? m_TextColor : m_TextColorDisabled;
if (m_ScrollBar)
DrawText(0, color, m_CachedActualSize.TopLeft() - CPos(0.f, scroll), bz + 0.1f, cliparea);
else
DrawText(0, color, m_TextPos, bz + 0.1f, cliparea);
}
bool CText::MouseOverIcon()
{
for (const CGUIText& guitext : m_GeneratedTexts)
for (const CGUIText::SSpriteCall& spritecall : guitext.GetSpriteCalls())
{
// Check mouse over sprite
if (!spritecall.m_Area.PointInside(m_pGUI.GetMousePos() - m_CachedActualSize.TopLeft()))
continue;
// If tooltip exists, set the property
if (!spritecall.m_Tooltip.empty())
{
SetSettingFromString("_icon_tooltip_style", spritecall.m_TooltipStyle, true);
SetSettingFromString("_icon_tooltip", spritecall.m_Tooltip, true);
}
return true;
}
return false;
}
void CText::RegisterScriptFunctions()
{
JSContext* cx = m_pGUI.GetScriptInterface()->GetContext();
JSAutoRequest rq(cx);
JS_DefineFunctions(cx, m_JSObject, CText::JSI_methods);
}
JSFunctionSpec CText::JSI_methods[] =
{
JS_FN("getTextSize", CText::GetTextSize, 0, 0),
JS_FS_END
};
bool CText::GetTextSize(JSContext* cx, uint argc, JS::Value* vp)
{
// No JSAutoRequest needed for these calls
JS::CallArgs args = JS::CallArgsFromVp(argc, vp);
CText* thisObj = ScriptInterface::GetPrivate<CText>(cx, args, &JSI_IGUIObject::JSI_class);
if (!thisObj)
{
JSAutoRequest rq(cx);
JS_ReportError(cx, "This is not a CText object!");
return false;
}
thisObj->UpdateText();
ScriptInterface::ToJSVal(cx, args.rval(), thisObj->m_GeneratedTexts[0].GetSize());
return true;
}