/* Copyright (C) 2019 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "CText.h" #include "gui/CGUI.h" #include "gui/CGUIScrollBarVertical.h" #include "gui/CGUIText.h" #include "scriptinterface/ScriptInterface.h" CText::CText(CGUI& pGUI) : IGUIObject(pGUI), IGUIScrollBarOwner(*static_cast(this)), IGUITextOwner(*static_cast(this)), m_BufferZone(), m_Caption(), m_CellID(), m_Clip(), m_Font(), m_ScrollBar(), m_ScrollBarStyle(), m_ScrollBottom(), m_ScrollTop(), m_Sprite(), m_TextAlign(), m_TextVAlign(), m_TextColor(), m_TextColorDisabled(), m_IconTooltip(), m_IconTooltipStyle() { RegisterSetting("buffer_zone", m_BufferZone); RegisterSetting("caption", m_Caption); RegisterSetting("cell_id", m_CellID); RegisterSetting("clip", m_Clip); RegisterSetting("font", m_Font); RegisterSetting("scrollbar", m_ScrollBar); RegisterSetting("scrollbar_style", m_ScrollBarStyle); RegisterSetting("scroll_bottom", m_ScrollBottom); RegisterSetting("scroll_top", m_ScrollTop); RegisterSetting("sprite", m_Sprite); RegisterSetting("text_align", m_TextAlign); RegisterSetting("text_valign", m_TextVAlign); RegisterSetting("textcolor", m_TextColor); RegisterSetting("textcolor_disabled", m_TextColorDisabled); // Private settings RegisterSetting("_icon_tooltip", m_IconTooltip); RegisterSetting("_icon_tooltip_style", m_IconTooltipStyle); //SetSetting("ghost", true, true); SetSetting("scrollbar", false, true); SetSetting("clip", true, true); // Add scroll-bar CGUIScrollBarVertical* bar = new CGUIScrollBarVertical(pGUI); bar->SetRightAligned(true); AddScrollBar(bar); // Add text AddText(); } CText::~CText() { } void CText::SetupText() { if (m_GeneratedTexts.empty()) return; float width = m_CachedActualSize.GetWidth(); // remove scrollbar if applicable if (m_ScrollBar && GetScrollBar(0).GetStyle()) width -= GetScrollBar(0).GetStyle()->m_Width; m_GeneratedTexts[0] = CGUIText(m_pGUI, m_Caption, m_Font, width, m_BufferZone, this); if (!m_ScrollBar) CalculateTextPosition(m_CachedActualSize, m_TextPos, m_GeneratedTexts[0]); // Setup scrollbar if (m_ScrollBar) { // If we are currently scrolled to the bottom of the text, // then add more lines of text, update the scrollbar so we // stick to the bottom. // (Use 1.5px delta so this triggers the first time caption is set) bool bottom = false; if (m_ScrollBottom && GetScrollBar(0).GetPos() > GetScrollBar(0).GetMaxPos() - 1.5f) bottom = true; GetScrollBar(0).SetScrollRange(m_GeneratedTexts[0].GetSize().cy); GetScrollBar(0).SetScrollSpace(m_CachedActualSize.GetHeight()); GetScrollBar(0).SetX(m_CachedActualSize.right); GetScrollBar(0).SetY(m_CachedActualSize.top); GetScrollBar(0).SetZ(GetBufferedZ()); GetScrollBar(0).SetLength(m_CachedActualSize.bottom - m_CachedActualSize.top); if (bottom) GetScrollBar(0).SetPos(GetScrollBar(0).GetMaxPos()); if (m_ScrollTop) GetScrollBar(0).SetPos(0.0f); } } void CText::ResetStates() { IGUIObject::ResetStates(); IGUIScrollBarOwner::ResetStates(); } void CText::UpdateCachedSize() { IGUIObject::UpdateCachedSize(); IGUITextOwner::UpdateCachedSize(); } void CText::HandleMessage(SGUIMessage& Message) { IGUIObject::HandleMessage(Message); IGUIScrollBarOwner::HandleMessage(Message); //IGUITextOwner::HandleMessage(Message); <== placed it after the switch instead! switch (Message.type) { case GUIM_SETTINGS_UPDATED: if (Message.value == "scrollbar") SetupText(); // Update scrollbar if (Message.value == "scrollbar_style") { GetScrollBar(0).SetScrollBarStyle(m_ScrollBarStyle); SetupText(); } break; case GUIM_MOUSE_WHEEL_DOWN: { GetScrollBar(0).ScrollPlus(); // Since the scroll was changed, let's simulate a mouse movement // to check if scrollbar now is hovered SGUIMessage msg(GUIM_MOUSE_MOTION); HandleMessage(msg); break; } case GUIM_MOUSE_WHEEL_UP: { GetScrollBar(0).ScrollMinus(); // Since the scroll was changed, let's simulate a mouse movement // to check if scrollbar now is hovered SGUIMessage msg(GUIM_MOUSE_MOTION); HandleMessage(msg); break; } case GUIM_LOAD: { GetScrollBar(0).SetX(m_CachedActualSize.right); GetScrollBar(0).SetY(m_CachedActualSize.top); GetScrollBar(0).SetZ(GetBufferedZ()); GetScrollBar(0).SetLength(m_CachedActualSize.bottom - m_CachedActualSize.top); GetScrollBar(0).SetScrollBarStyle(m_ScrollBarStyle); break; } default: break; } IGUITextOwner::HandleMessage(Message); } void CText::Draw() { float bz = GetBufferedZ(); if (m_ScrollBar) IGUIScrollBarOwner::Draw(); m_pGUI.DrawSprite(m_Sprite, m_CellID, bz, m_CachedActualSize); float scroll = 0.f; if (m_ScrollBar) scroll = GetScrollBar(0).GetPos(); // Clipping area (we'll have to subtract the scrollbar) CRect cliparea; if (m_Clip) { cliparea = m_CachedActualSize; if (m_ScrollBar) { // subtract scrollbar from cliparea if (cliparea.right > GetScrollBar(0).GetOuterRect().left && cliparea.right <= GetScrollBar(0).GetOuterRect().right) cliparea.right = GetScrollBar(0).GetOuterRect().left; if (cliparea.left >= GetScrollBar(0).GetOuterRect().left && cliparea.left < GetScrollBar(0).GetOuterRect().right) cliparea.left = GetScrollBar(0).GetOuterRect().right; } } const CGUIColor& color = m_Enabled ? m_TextColor : m_TextColorDisabled; if (m_ScrollBar) DrawText(0, color, m_CachedActualSize.TopLeft() - CPos(0.f, scroll), bz + 0.1f, cliparea); else DrawText(0, color, m_TextPos, bz + 0.1f, cliparea); } bool CText::MouseOverIcon() { for (const CGUIText& guitext : m_GeneratedTexts) for (const CGUIText::SSpriteCall& spritecall : guitext.GetSpriteCalls()) { // Check mouse over sprite if (!spritecall.m_Area.PointInside(m_pGUI.GetMousePos() - m_CachedActualSize.TopLeft())) continue; // If tooltip exists, set the property if (!spritecall.m_Tooltip.empty()) { SetSettingFromString("_icon_tooltip_style", spritecall.m_TooltipStyle, true); SetSettingFromString("_icon_tooltip", spritecall.m_Tooltip, true); } return true; } return false; } void CText::RegisterScriptFunctions() { JSContext* cx = m_pGUI.GetScriptInterface()->GetContext(); JSAutoRequest rq(cx); JS_DefineFunctions(cx, m_JSObject, CText::JSI_methods); } JSFunctionSpec CText::JSI_methods[] = { JS_FN("getTextSize", CText::GetTextSize, 0, 0), JS_FS_END }; bool CText::GetTextSize(JSContext* cx, uint argc, JS::Value* vp) { // No JSAutoRequest needed for these calls JS::CallArgs args = JS::CallArgsFromVp(argc, vp); CText* thisObj = ScriptInterface::GetPrivate(cx, args, &JSI_IGUIObject::JSI_class); if (!thisObj) { JSAutoRequest rq(cx); JS_ReportError(cx, "This is not a CText object!"); return false; } thisObj->UpdateText(); ScriptInterface::ToJSVal(cx, args.rval(), thisObj->m_GeneratedTexts[0].GetSize()); return true; }