0ad/binaries/data/mods/public/globalscripts
Freagarach ea96e81098 Split treasures from ResourceSupply.
Removes some hardcoding and allows for easier modding of treasures.

Refs.: #5888
Differential revision: D3303
Comments by: @Imarok, @Nescio, @Stan, @wraitii
This was SVN commit r24989.
2021-03-03 07:47:38 +00:00
..
tests Get attack effects from JSON. 2021-01-02 07:09:08 +00:00
AttackEffects.js Fix sound not played when being attacked by non-capture attacks. 2021-01-19 07:22:27 +00:00
DamageTypes.js Fix more JsDocs numbers/bools/strings 2020-08-24 11:50:31 +00:00
Formation.js Allow picking a default formation for walk (and walk-like) orders. 2020-12-31 10:04:58 +00:00
interpolation.js Fix more JsDocs numbers/bools/strings 2020-08-24 11:50:31 +00:00
Math.js Use https in hyperlinks for sites that support it, refs #5257. 2018-08-23 09:23:06 +00:00
ModificationTemplates.js Allow status effect to apply modifiers and fix 2333b1814e 2020-01-27 16:51:25 +00:00
random.js Add randomAngle helper function to abbreviate calls. 2018-01-15 14:20:57 +00:00
Resources.js Split treasures from ResourceSupply. 2021-03-03 07:47:38 +00:00
StatusEffects.js Small fixes for status effects 2021-01-10 09:54:12 +00:00
Technologies.js Allow boolean and u16 modifications for C++ 2020-12-11 14:07:48 +00:00
Templates.js Split treasures from ResourceSupply. 2021-03-03 07:47:38 +00:00
Trade.js Adapt trade gain normalization to map size (increased on small maps and decreased on large maps), and slow down the increase of the gain at very large distances. 2017-10-31 17:52:08 +00:00
utility.js Add a couple of string manipulation functions to globalscripts. 2018-02-02 01:37:39 +00:00
vector.js Adds snapping to edges for buildings 2020-01-05 01:08:05 +00:00